Technology paths: At the start, if there is
no direct military pressure on you, press for
the Monarchy as soon as possible by
researching Ceremonial Burial and then Code
of Laws. Monarchy now gives you three units
per city without upkeep, so this is the perfect
long transition to the Republic, especially if
you are using the quantity approach. After
you pin down the Monarchy, go for Mysticism
next--the Oracle will make your life much
easier during those awkward growing years.
Fortresses: Don't build them! No matter how
tempting it is, sooner or later they will turn
into hiding places for the enemy. In fact, the
computer loves Fortresses so much it doesn't
have enough units to cover half of them, an
enthusiasm you can take advantage of. Use
them as healing shops for damaged units.
Villages: I have yet to see one village break
out in barbarians when a city has been built
next to it. Don't feel like risking your
Settler? Put down roots and wait for one of
your inexpensive Warriors to reveal a prize.
Also, look for plenty of villages along the
polar land caps.
The big bribe: Get out of Despotism and
into a crown before picking any fights--the
computer now has a real knack for bribing
units and towns unhappy with their Despotic
Leader (and you know how much money the
computer seems to have to throw around).
Once spies can pack nukes, you should leave
one spy on guard in each of your big cities,
just in case.
The ol' take and give: If you are broke and
a neighbor isn't, and you both are relatively
equal in technologies, taking over a city, even
though you know you will lose it right back,
can empty his treasury into yours with just a
couple of repetitions. Just make sure you
spend all those gold pieces before you cough
up the city again.
