Quechua (Special)=Skull=The Abyss (mirror room on Dark Lord isle)
Raj, the Dravidian=branding iron=Envy
Amaratus I (Special)=Skull=The Abyss (mirror room on Dark Lord
isle)
Shaamra the Scribe=chisel=Envy
Cain (Special)=Skull=The Abyss (mirror room on Dark Lord isle)
Trinnia of Troad=Rope=Lust
Admah-Najeh (Special)=Skull=The Abyss (mirror room on Dark Lord
isle)
Tiplotezca, the Destroyer=Heart=Anger
Saman, Druid Priest (Special)=Skull=The Abyss (mirror room on
Dark Lord isle)
Piankhy, Nubian conqueror of Egypt=Plans=Accidie (Sloth)
Alexander the Great (Special)=Skull=The Abyss (mirror room on
Dark Lord isle)
Caligula(Special)=Dagger (Level 3 only)=the nightly news (in
plague room)
Ivan the Terrible=Sword=Pride
Aleister Crowley=Cross=Pride
Alfred Krupp Von Bohlen=Cannon=Avarice
John Wayne Gacy=Mask=Anger
Koobooragong=Stone=Accidie (Sloth)
Wa-No-Te=Horse=Lust
Heung Po Chi=Silk=Sloth
Xuanchiquel=Dining stick (spoon)=Gluttony (not verified)
Shakem Ben Jamin (Special)=Sheephide (Level 3 only)=El Dorado
(Press the star on the wall opposite the underground
entrance, right before the hall of pride)
Osira the Aesthete=Flower=Anger
Man of No Name=Abacus=Avarice
Zanazca, Olmec Priestess=Mirror=Envy
Croessus=Wreath=Avarice
Serquis Orata, the Oyster King=Oyster=Gluttony
Mani=Pendant=Pride
Anka, Pirate Mistress of Lor=Jolly Roger Flag=Lust
Marie Antoinette(Special)=Moneypurse (Level 3 only)=El Dorado
(Press the star on the wall opposite the underground
entrance, right before the hall of pride)
Dagmar Hirt=Scalpel=Pride
Jimmy Ray Christian=Guitar=Accidie (Sloth)
Carlos Marcello (Special)=Dagger (Level 3 only)=the nightly
news (in plague room)
Playing Tips
Hidden Rooms
Lust=Press star in Radiation room
Anger=Press star in Flood room (right side) downstairs in office
Accidie=Press star in War room
Avarice=Press barely noticeable star on wall opposite Earth
Shifts (Fire)
El Dorado=Press star on the wall opposite the underground entrance
(right before hall of pride)
Only Lust & Anger available on level 1
Level 2: It doesn't matter where you put the orbs in the
pyramid puzzle in the mirror room, you will be sent on to level 3
anyway.
Level 3: In order to access the Abyss mirror room you must
solve the orb puzzle in the hall of mirrors--place the orbs, red,
green and blue, into the holders on the side of the pyramid
(left to right). Clues to the correct placement are given by the
three skulls. BEFORE you pick them up, make sure you listen
to their clues. After you solve this puzzle you will be given
access to the dark isle. Go all the way to the top of
the stairs and unlock the mirror to the left of the entrance with the
sheephide. This lets you into the Abyss mirror room; this
is where you redeem the Skulls. There is a red outlined room icon
which will take you directly to the dark isle (this is a special
item obtained by password by solving puzzles on Interplay's
OLAD web page); however, when you flash the demons with white
light this is where they are sent. If you don't want to
bump into them on their way back to the village, waste 5 or
6 moves before you send yourself there. If you do not have
access to the red outlined mirror room icon, use the regular
mirror room icon the same way. You can get additional
information about apparitions by highlighting their items, standing
at the front of the clock and pressing on the phonograph.
The easiest way to get items is to go to an apparition location,
flash everyone white, then go to the back of the clock and press
on that room's color star. Then rush back and pick up
their items before they return.
On Level 3 the special apparitions and the wraiths (skull keepers)
do terrible things to you if they catch you. Use their items
quickly to open locations where they are needed, then flash
them to return them to their rooms until you need them. Do not
keep a special item until you have its location open and are
ready to redeem it. When you pick up a special item, especially a
skull, SAVE YOUR GAME. If the wraiths curse you, you will no
longer be able to flash.
As soon as all the apparitions are redeemed on Level 3, you will
be transferred to the dark isle and will need to do another orb
puzzle to banish the bad guy and free the angel. The game does
not allow you to save any more at this point; there is a disk
change involved and it is a real pain if you screw up, so save
before redeeming your last apparition or demon. Ignore the
demons when they tell you to save your game, or you may get
caught up in an endless loop.
Before you redeem your last apparition, make sure your inventory
contains at least one extra red, green, blue and black orb.
You need them for the ending orb puzzle and cannot go back to
the village once you reach this point. Clues for the correct
placement are given by the wraiths in the Abyss mirror room.
Go there before you go into the room at the top of the stairs;
the angel will give you your last clue.
Room colors (where items can be picked up)
Poisoned Air=Yellow
Earth Shifts=Green
Famine=Red
Radiation=Blue
Between Flood & Passage of Time=Black
Plague=Purple
War=Light Blue
