Quest Level Walkthroughs, Levels 1-6
NOTE: This walkthrough was completed using the SQUIRE difficulty
level. Monsters and traps may be different on higher
difficulty levels.
Level One:
Autosave "Behind The Rockslide"
You start out in a tunnel that empties into a large room. Two
Kobolds are camping by a fire in this room. Kill as many as you
can and search the dead Kobolds. One is carrying a breadstick
which can be used to increase your health a small amount.
To the right of the campfire are two boxes (one big, one small)
and a sack. The small box has a piece of meat that can be
used to increase your health.
To the right of the boxes is a tunnel that leads to a small room
with a campfire. A Kobold will attack. Kill him and search him
for a breadstick if you need health. There's also a piece of
meat by the fire.
Directly opposite the tunnel you start the game in is a lever
that opens the first gate (which is just beyond the lever, to the
left). Sheath your weapon and hit the action key to pull the
lever. Unsheath your weapon once you pass through the gate.
Autosave "Past First Gate"
Follow the tunnel; it leads to a large room with a Kobold who
is swinging his weapon and taunting you. He is trying to lure you
into an ambush -- two other Kobolds are hidden behind the entryway
blind spot, one to each side.
Step into the room and quickly back up into the tunnel. This will
force the two ambushers to follow you into the tunnel where
you can whack them easily. The third Kobold will try to help
his friends and you can kill him, too. The first Kobold is carrying
a breadstick; the second one isn't carrying anything. The third
is carrying an IRON KEY. Grab the key; it opens either of two
Iron Gates in the next section.
SHORTCUT NOTE: There are two ways to get from the second gate
to the third gate. You can use the key you just found
to open the second gate and follow a tunnel to the third gate
(more on this method later). Or, you can take a safer shortcut
that may not be obvious at first. The shortcut is a bit more
dangerous than going directly through the second gate in front of
you, but it adds extra points and allows you to bypass a rope
trap and an ambush.
Using the shortcut: On the right side of the room you are in is
a small, hard-to-see tunnel entrance that leads down to a hidden
gate. You don't have to explore this part to finish the level,
but it is actually a safer way to get to the third gate (once you get
past the traps, that is).
Autosave "Survived Kobold Ambush"
The shortcut tunnel you enter has three spear traps. The first
one is low on the wall and can be JUMPED over. The second
one is high on the wall and can be CROUCHED under. These two
will reload if you decide to come back down this tunnel
you will have to pass them again. The third spear trap fires
once and doesn't reload.
At the end of this tunnel is a gate. Be careful where you walk,
because there are several spear traps on the ground directly in
front of the gate (they fire upward if you try to walk over them).
The rock wall to the right of the gate/traps has a slight
incline that can be walked on, allowing you to pass the spear
traps without setting them off. Be careful once past them,
because there's not much room between them and the gate.
Use the key you found in the Kobold ambush to open the gate. (Sheath
weapon, walk against gate, hit the Action key,
unsheath weapon for next encounter.)
Go through the gate into a room with several boxes. A Kobold is
wandering around behind the boxes. Kill him. He isn't
carrying anything, but there's a healing potion behind him. If
you're at or near full health, save this potion in case the next
danger you encounter saps your health.
Destroy the boxes. The big one has a piece of meat.
To the right side of the tunnel with the gate you just entered
through, is a small tunnel with spiderwebs covering the hole.
Enter the tunnel and you'll go past three spiderwebs in all.
Carefully go to the room this tunnel opens into. An Orc and a
Kobold are waiting in this room to ambush whoever enters from
the passage opened with the Second Gate.
Hop down into the room, surprising the ambushers, and kill them both. Search the Orc who is carrying a STEEL KEY.
Note: If you use the shortcut described above you will get 10
extra points for finding the secret shortcut and 5 extra points for
bypassing the rope trap. See below for details on the rope trap
and ambush bypassed.
NOT USING THE SHORTCUT: If you chose NOT to use the shortcut,
you would use the key taken from the Kobold
ambush to open the Second Gate. You will enter a small tunnel
that leads to a large room with the Third Gate. As mentioned
above in the section about the shortcut, an Orc and Kobold are
waiting to ambush you.
But that's not all! Once you enter the room with the Third Gate,
you will be caught in a rope trap. The rope catches your leg
and leaves you dangling and swinging from the ceiling. If you
don't cut yourself down quickly, the Orc and Kobold can do
some pretty bad damage.
Experiment with sword slashes until you cut yourself down. Kill
the ambushers and search the Orc to find the steel key which
opens the Third Gate. If the ambush and rope trap caused very
much damage, you can use the secret tunnel mentioned above
to go to the room mentioned in the shortcut description and grab
some health from the Kobold. Retrace your steps to get back
to the Third Gate.
Sheath your weapon and open the Third Gate with the steel key.
Unsheath your weapon and get ready for the next
encounter.
Autosave "Past Third Gate"
Go down the tunnel until you see some spiderwebs. You'll find
a healing potion behind the webs. Save this for after the next
fight (unless you need it now); you may need it more then.
Continue down the tunnel. It opens into a large room with two
openings directly opposite from the tunnel. The opening to the
LEFT has an Orc and Kobold loading boxes on the dock. The opening
to the RIGHT has a Kobold wandering around other
boxes. Both openings connect behind the dock, so you will have
to fight all three dock workers, regardless.
Choose an opening and sneak up on the dock worker(s). Whack all
three of them. Once you kill all three dock workers, go
back and get the healing potion behind the spiderweb (see above).
Autosave "Dock Secured"
Search the corpses of the dock workers. Kobold #1 has a dead rat;
Kobold #2 has a breadstick; the Orc has nothing. You
can destroy all the boxes on the dock if you need health. Some
of them have food items inside that can be used for a small
bump in health.
When you're through vandalizing the dock area, go down to the actual dock which is on the Underground River.
DO NOT JUMP INTO THE WATER! In Die By The Sword, you don't really
swim as much as you drown slowly. There is
an item or two on the shore of the river to your left, but you
should have nearly full health after ramsacking the boxes and
corpses and it's not worth the risk. Once in the water, it is
very difficult to jump back out.
After moving to the Dock, turn toward the land behind you and
cut the rope that moors the Dock to the bank of the
underground river. The Dock will take off like a boat and let
you ride down the river. This ends Level One.
Level Two: River Run
Autosave "Underground River"
Have your weapon unsheathed and ready because not long after Level
Two starts, you'll be attacked by a Trog (sea
creature). Kill it by hacking medium slashes repeatedly. Note:
Stay near the center of the dock so the Trog doesn't push you
off into the river and drown you.
After killing the Trog, move to the left side of the raft and
get ready for some action. A shortcut to the Trog Lair is on the
bank of the river on the left side of the raft.
You will see a break in the wall and a level ledge (with two wooden
switches protruding from the walls). Hold down the
JUMP key (SPACE), press the forward key (W) and release SPACE
when you are near the bank of the ledge. You should
be able to jump onto the ledge relatively easily.
The two switches aren't related. The one nearest to the river
temporarily opens a secret gate that is located a short distance
from the shortcut ledge you're standing on. It's not really worth
risking your life to explore, as you don't need to visit it to finish
the level.
Note: If you decide to stay on the raft, try to flip this switch
as the raft passes the Shortcut ledge. The secret gate will open
and you can jump through it as the boat passes by.
If you chose to take the easy way through the shortcut, flip the
OTHER switch which raises the gate. Go through the gate
into the tunnel which leads to the Trog Lair. Unsheath your weapon
and follow the tunnel.
Autosave "Trog Lair"
A Trog will rush out and attack you. Kill him. They're relatively
easy to kill, but can do a fair amount of damage. If your
health starts to get too low, search dead Trogs because some
of them carry fish which can be used for a small increase in
health. Don't search any Trogs until you're SURE you're alone
in the Lair!
Directly across from the shortcut tunnel (and the beached raft)
is a sleeping Trog. Kill him or he'll wake up and attack. To the
right of the sleeping Trog is a tunnel that leads to the Trog
Hatchery (you don't need to visit this part to complete the level).
Autosave "Trog Hatchery"
Once in the hatchery you'll be attacked by a Trog Queen. Kill
her. Inside the hatchery, you'll find a pool with Trog eggs. For
fun, whack the eggs and see what happens.
Beyond the Trog Egg pool is a dead Kobold. Search him to find
a RING OF SHIELDING. This will add bonus points after
Level 2.
Go back to where you killed the sleeping Trog. To one side of the dead Trog is a tunnel that leads to a room with ferns.
Autosave "Ferns"
A Trog will attack you in this room. Kill him. He has some fish
if you need a boost in health. A piece of meat is lying on the
ground, directly inside the Fern Room (to the right).
When you get past the Fern Room, you'll find a waterfall.
Autosave "Waterfall"
Use the JUMP key to leap onto the stepping stones in the pool
that flows by the waterfall. Cross the the shore of the pool
opposite from the land by the Fern Room. Be careful NOT to fall
in the water or you'll drown before you can jump out onto
the shore.
Once on the opposite side, follow the tunnel until you hit a trap
that drops the floor of the tunnel into a pit with a Trog. Kill the
Trog and jump out of the pit. There are spear traps on
the other side of this pit. JUMP and CROUCH to get past these spear
traps. Continue through the tunnel.
Autosave "Past the Traps"
The tunnel will empty into a large room with two Orcs who will
attack you. Kill them. One of them is has meat if you need
health. Destroy the boxes in the room for more healthy treats.
Directly opposite the tunnel you entered this room from and to
the RIGHT, is an elevator. To the LEFT is some water and a
secret area that you don't have to visit to finish the level.
If you feel lucky and think you can survive the water, go for it.
Cross to the elevator and sheath your weapon. Use the ACTION key
to pull the rope that activates the elevator. Hop on the
lift and unsheath your weapon. This ends Level Two.
Level Three: Warren Crawl
Autosave "Up the Elevator"
Get off the elevator quickly or you'll fall to your death! Two
Kobolds are directly across from the lift. They're using a lever
and when they see you, they'll attack. An Orc is on your right.
Kill all of them. The Orc is carrying a BRASS KEY; Kobold
#1 has a dead rat; Kobold #2 has a breadstick.
A wooden box stacked on top of some steel reinforced boxes has
some meat inside (if you need any health). You'll have to
slash high to break open the box, then JUMP up onto the lower
boxes to grab the meat.
Use the brass key to open the door found in this room. Unsheath your weapon before entering the doorway.
Autosave "Cargo Area"
A tunnel leads down to a large area with a train track in the
middle. A little car is moving along the tracks (with a Kobold
riding in it!) An Orc will attack you when you enter this room.
Kill him. Another Orc will enter from a tunnel on the opposite
side of the tracks. Kill him, too.
Autosave "Killed Orcs"
Search the Orcs. One has a piece of cheese if you need health. One of the boxes next to the train tracks has a piece of meat.
Ignore the tracks for now. Both sides lead to dead ends (they
are blocked by gates that can't be bypassed for now). Ignore
the small holes in the walls (for now). They are too small to
crawl into, even using CROUCH. More on these holes later.
Go into the large tunnel that's on the wall opposite to the tunnel
you entered this room from. It leads down to a large room
with two torchlights and a wooden box. There is another tunnel
entrance directly opposite the tunnel you just entered from.
Destroy the box and you'll find a healing potion. Save this if
you're near full health because you will definitely need it later on.
Enter the tunnel on the other side of the room you're in. You
should hear Orcs and Kobolds as you walk up the tunnel. Your
point of view will automatically change and show you what is
on the other side of a door blocking the tunnel. You will see two
Orcs torturing a Kobold who is swinging on a rope.
Autosave "Saw Punishment Room"
Sheath your weapon and open the door. Unsheath your weapon quickly
because the two Orcs will attack. Stay in the tunnel
and let the Orcs come to you. The confined spaces of the tunnel
will let you fight them one at a time. Search both Orcs. One
is carrying a piece of meat and the other is carrying an IRON
KEY. If the Kobold is dead on the rope, ignore him because
he's not carrying anything. If he's still alive, whack him for
fun.
If you're feeling REALLY EVIL, use the dead Kobold on a Rope as
a tetherball. You can bat him every which way and
whack him as he swings past you. Avoid his pesky little spear
or you might get some damage.
A tunnel is directly opposite from the door you entered the Punishment
Room. To the left is a locked door. Search the tunnel
first. Note: There's also a small hole that you can't fit into
(more on small holes later).
The tunnel opposite the door you entered leads to a large room
with three torchlights and several golden urns. There are
several small holes in the wall on various sides of the room.
You can't fit into the holes (yet). Get familiar with this room;
you'll need to recognize it later.
Go back to the Punishment Room. Use the brass key to open the locked door.
Autosave "Leaving Punishment Room"
Go in the door and up the tunnel. Unsheath your weapon. You'll
come to a large spot in the tunnel and a Mantis will attack.
Kill it. Keep moving up the tunnel and you'll approach another
room where a Mantis and two Orcs are fighting.
DO NOT ENTER THE ROOM just yet! Let the monsters fight among themselves.
Using this approach, at least one of the
three will be killed. The other(s) will be severely weakened.
Hold down the + key on the keypad to keep track of the damage
each creature is taking. When the Mantis finishes off the Orc(s)
(as it usually does), enter the room and kill the weakened
Mantis. Search the two Orcs. One has a piece of cheese, the other
is carrying some meat (this will give you a small increase
in health if you need it after the fight).
You will notice the tunnel comes to a dead end directly opposite
the door you entered this room. A rock slide sealed the
tunnel. Look at the wall on the RIGHT side of this room (as you're
facing the rock slide tunnel). You'll see a raised ledge.
Walk to the ledge. Sheath your weapon. Hold down the JUMP key
(SPACE), release it and hit the CLIMB key (C) to grab
onto the ledge and pull yourself up.
Once up on the ledge, you'll see another ledge above the first.
Repeat the JUMP/CLIMB method on the second ledge. Pivot
until you see the mouth of a tunnel above you. Use JUMP/CLIMB
to enter the tunnel.
Autosave "Mantis Hole"
Unsheath your weapon and walk down the tunnel. Be careful because
this tunnel feeds into a room with two healthy
Mantises! Kill them as quickly and safely as you can (Warning:
the camera angle may be obstructed if you try to stay in the
tunnel, so it's best to run out into the room and start whacking
Mantis butt).
In the middle of the room is a SHRINKING POTION. It has no time
limit, and will last you for the rest of Level Three
(remember all the little holes you couldn't fit into??)
Autosave "Killed Mantises"
Take the potion and head back the way you came. You will shrink to the size of a Kobold (your voice shrinks too).
The small holes lead into tunnels that are winding and overlapping and are VERY confusing.
Go back to the room with the small holes in the wall--you'll see
the ledges where you found the shrinking potion, and the "rock
slide" room and the tunnels that lead back to the chamber with
the two doors.
Take the tunnel (NOT one of the doors) to the room with the torch-lights
and golden urns. You should see FOUR small holes
in the walls.
Take the SECOND HOLE on the RIGHT. Follow the tunnel to the empty room.
Go across to the hole directly opposite from the hole you used
to enter the empty room. Follow the tunnel until you come to a
room with 2 Kobolds.
Kill the Kobolds. Go to the hole across from the room from the
hole you entered. Follow the tunnel until you come to another
empty room.
Go across to the only other hole in the room. Follow the tunnel to another room with 2 Kobolds. Kill them.
Go across to the next hole and follow the long tunnel to the room
with train car. Hop onto the train car and sheath your
weapon. Use the ACTION key to pull the lever on the train car.
This will start the car in motion. Unsheath your weapon.
Ride the train car past the gates (past the large room you started
this level in) and further down the track, past some more
gates.
The train car will end up in a room that has a ramp which catapaults
the train car up in the air and against a wall. At this point,
your shrinking potion wears off. But this is a GOOD thing because
you're in a room with an Ogre!
Kill the Ogre and search him. He'll have a SPIGOT. One of the
boxes in the room has a minor healing potion if you need it
after the Ogre fight.
You will see three large barrel-like objects on the far side of
the room you're in. The two end-barrels have spigots. The center
barrel doesn't have a spigot.
Use the spigot you grabbed from the Ogre on the middle barrel
(stand in front of barrel, sheath weapon, press ACTION key).
The barrel will open up and let you enter a tunnel that leads
to Level Four.
Level Four: Orc Stronghold
Autosave "Through the Secret Passage"
Make sure you have your weapon unsheathed because you start the
level in a room with an Orc fighting a Mantis. If they
don't see you, back into the tunnel you start the level in and
let them fight. This will weaken them, and possibly one will not
survive the fight. Kill the survivor (or both, if they saw you
and attacked).
Search the Orc and find a BRASS KEY, but unsheath your weapon
immediately because as soon as you find the key,
another mantis drops down on you from a hole in the roof of the
room. Kill the second mantis.
There's a tunnel directly across the room (it has a silver frame
around the tunnel opening). Follow it until you enter another
room.
Autosave "Tapestry Room"
Directly across from the tunnel you used to enter the Tapestry
Room are two more tunnel openings (both with silver frames).
One of them is crooked (as if a landslide has partially collapsed
the tunnel and entrance). A tapestry with odd runes is hanging
on the wall between the two tunnel entrances.
Go into the regular, NON-COLLAPSED tunnel and follow it until
you get to a silver door. Open the door and unsheath your
weapon QUICKLY. The room has an Orc and an Ogre inside. Back
up into the tunnel and let the two monsters come to you.
The small tunnel space allows you to fight them one on one. Kill
both of the monsters. It's best if you kill the Ogre somewhere
in the tunnel, ideally as far down the tunnel as you can (see
below).
Autosave "Cleared Storage Room"
Rush into the room where the Ogre and Orc were located. If your
health is low, destroy the box on the right side of the room
for some food. Another Ogre will enter the room through another
doorway, walk past you and go and find the Ogre you just
killed (therefore, the farther away you killed him, the longer
it takes for him to come back). Once he finds his dead friend, he
will return and attack you savagely. Avoid the direct blows and
kill him ASAP. After the battle, if your health is low, destroy
the urns on the left side of the room. One contains a Full Health
potion. None of the dead monsters are carrying anything.
To the left of the doorway you used to enter this room is the
doorway the second Ogre came from. Walk up the long tunnel
until you find a silver door. Open it and unsheath your weapon.
The room has a campfire, bones, urns and compartments with sleeping
bags. There are two sleeping Orcs in the room, one in
a bed compartment to the left, and the other on the floor to
the right. Pick out one and attack him. The other Orc will wake up
and join the fight, so kill the first as quickly as possible
and start on the second one. One Orc is carrying a piece of meat and
the other is carrying an IRON KEY.
Another door is directly across from the door you used to enter
this room. Use the key to open this door and walk down the
tunnel with your weapon unsheathed. You'll come to another silver
door. Open the door and unsheath your weapon again.
Autosave "Hacking Through the Barracks"
There are three Orcs in this room. Wait for them in the tunnel
and back up as the first attacks and finish him off as quickly as
possible because the other two will be right behind him. Keep
them in front of you so they won't be able to attack you from
two sides. Kill the other two. If your health is low, one is
carrying a piece of meat.
There is another silver door on the far side of the room where
the three Orcs were located. It is locked, so you now must
retrace your steps, back to the Tapestry Room. See below for
details on this locked door!
Enter the crooked tunnel in the Tapestry Room. This tunnel will lead to a room with three giant blue tentacles.
Autosave "Tentacle Room"
The Tentacles will grab you and sling you around the room and
pit where they are located. But, you *MUST* pass them
(somehow) to get to the other side of the room, beyond the Tentacle
pit.
There are three ways to do this:
(1) If you are quick and agile, you *may* be able to jump across
the broken bridge, dodging the three Tentacles. This takes
great dexterity and timing.
(2) If you fall into the pit (or are dragged down into it by one
of the Tentacles) use your weapon to hack and slash the closest
Tentacle. Use his body to shield you from the other two Tentacles.
You will see segments of his body turn green and red and
he will eventually quit moving. Move to the other two Tentacles
and repeat the process until they both quit moving. Don't
celebrate now, they're not actually DEAD, only stunned, and they
WILL wake up soon. Use the ramp near the end of the pit
to get back onto the ledge with the partial bridge. Jump across
the broken bridge to the other side before the Tentacles wake
up.
(3) If you are lucky, one of the Tentacles *MAY* throw you to
the other side of the pit! If this happens quickly, you may get
out of the Tentacle Room with only minor damage.
When you get to the other side of the Tentacle pit, find a small tunnel in the wall.
Autosave "Survived Tentacles"
Continue down the tunnel. You will enter a room with a large,
odd-looking statue. A Mantis will attack you. Kill it. There's a
health potion to the left of the potion.
There are two tunnels directly across from the tunnel you used to enter this room. Walk down the one on the right.
Autosave "Entering Dark Tunnel"
Follow the dark tunnel until you see a room. There are two Mantises
in this room. They'll attack you, so kill them. Grab the
healing potion to fix any damage. You will also find a blue and
gold object on the ground. Grab this, it's the AMULET OF
SHIELDING.
Autosave "Amulet of Shielding"
The amulet adds something like +200 to hit on your armor. Retrace your way back to the room with the odd-looking statue.
Go down the other, unexplored tunnel. You will fall through the
floor of the tunnel into another tunnel. The tunnel leads to a
gap in the rock wall. Your viewpoint will change as you peek
through the hole. You will see two Orcs supposedly sacrificing
the girl you are searching for on this Quest.
Autosave "Too Late?"
To your left is another tunnel. This leads to the Altar Room.
Autosave "Hallway to the Altar Room"
The tunnel in front of you leads to the Altar Room. The tunnel
behind you leads to a small room with a bed and two locked
doors. Go forward to the Altar Room and open the door. Unsheath
your weapon quickly because the Orc fighter will attack
you. The Orc shaman will start shooting fireballs at you. If
you approach the shaman, he will back up and avoid you, but he
won't stop firing those damaging fireballs. Kill the Orc fighter
quickly, then corner the Orc shaman somewhere in the Altar
Room and kill him.
Autosave "Cleared Altar Room"
Search the Orc Fighter and you'll find the MASTER KEY. Search
the Orc shaman and the game will tell you YOU HAVE
FOUND THE SHAMAN MASK. You automatically try the mask on, and
your onscreen character now looks exactly like
the dead Orc shaman (this is crucial to the next few areas of
Level Four).
While you are searching the two dead Orcs, you'll start hearing
a whining voice that keeps begging you to release it. Go to
one side of the altar and you'll see a pathway under a long flag
banner (there's one on each side of the altar). The pathway
leads to a small room behind the altar. There are two ledges
with cuffs and chains in this room. One of the ledges is empty,
but has a healing potion. The other has an old mutant who is
chained to the wall. He will keep asking you to release him, and
says he knows the way to something you need to find.
Jump onto the ledge with the prisoner and use the Master Key to
release him. The mutant is named Grub, and he tells you to
meet him in the room with the pointy black rock. He then runs
out of the Altar Room.
Follow Grub. You will get to the part of the tunnel that you dropped
into from the tunnel above. Grub tells you to follow him
and he jumps up to the upper tunnel. Unfortunately, you can't
jump or climb back up to that tunnel. But you can go down the
lower tunnel to in the direction OPPOSITE to the Altar Room.
This leads to the room with two doors and a bed. The door on
the left is barred from the other side, but you can use the Master
Key to unlock the door on the right.
Follow the tunnel. It will lead to a large room with a camp fire.
An Orc and an Ogre are in the room, but don't worry. When
they see you wearing the Shaman mask, they will kneel down and
let you pass unharmed!
Open the door on the far side of this room. Follow the tunnel
to the next room. It has a fire, several urns and a door with flags
on either side. There are also three Orcs shooting craps! When
they see you, they too bow down and let you pass unharmed.
Open the door with the flags. Follow the tunnel. It will lead
to a silver door. Open it. The room inside the door has tables,
benches and three other doors. One door is plain and barred from
the other side; the second door has a flag; and the third,
dark door is barred from the other side.
Open the door with a flag. Follow the tunnel. It will lead to
another silver door. Open it with the Master Key. A large room is
inside the doorway. There are two Ogres in the room who will
bow down and let you pass unharmed.
Open the door on the far side of this room. Follow the tunnel to the next silver door. Open it. Two orcs are in this room.
Autosave "Shaman Power Wore Off"
When you see this autosave message, you will change back into
your regular character. When the Orcs see you, they will
attack, so be sure you have your weapon unsheathed and ready.
Kill both of them. One Orc has a COPPER KEY and the
other Orc is carrying a HEALING HERB.
Cross the room to the other side and use the copper key to open
the silver door. Follow the tunnel. It will lead to another silver
door. You will hear growling and something will be banging and
clubbing the door. Don't stand too near the door or you will
start taking major damage! Wait a few seconds down the hall from
the door and the Ogre on the other side should move
away from the door, which will give you a chance to open it.
There are two Ogres inside this room, and they're pissed!
Autosave "Disturbed Ogres"
DO NOT UNSHEATH YOUR WEAPON! I know this sounds like suicide,
but read on. Go to the left side of the room. You
should see a blue potion on the ground. Grab it quickly! This
is a BERSERKER POTION that transforms you into a berserker
that does extra damage with each hit! So attack the Ogres and
kill them as quickly as possible (before the Berserker potion
wears off).
After both Ogres are dead, find the Full Healing potion elsewhere
in this room. If you're hungry, one Ogre is carrying a piece
of cheese.
There are two doors on the other side of this room. The dark door
on the right side of the room is barred from the other side.
The silver door on the left side of the room is next to a flag.
Open the silver door. Follow the tunnel. It leads to another silver
door. Open this door. This is the door that was locked in the
Orc barracks room mentioned in the first part of the Level Four
walkthrough. You will see the dead Orcs that you killed
earlier.
Cross the room to the tunnel and trace your way back to the first
Orc barracks room. Cross that room and go through the
tunnel to the large room that had two Ogres in it. Cross this
room to the tunnel and follow it back down to the Tapestry Room.
Enter the crooked, collapsed tunnel. Follow the tunnel to the Tentacle Room.
Autosave "Tentacles Again"
Use one of the the same three strategies listed above to pass
the Tentacles. Since the Tentacle Room is an autosave
checkpoint, you can experiment with one of the strategies until
you get to the other side of the Tentacle pit without having to
redo anything.
Once on the other side of the Tentacle pit, follow the tunnel
to the large room with the black stone statue. Grub, the mutant
prisoner will be waiting in the room. He will help you tip the
statue over against the wall. You can use the statue as a ramp to
jump and climb up to a small tunnel high on the wall. This ends
Level Four.
Level Five: Lost Temple
Autosave "Lost Temple"
First off, your health needs to be good because you won't find
*ANY* food items and only ONE health potion on this level.
And the dangers are more intense. If your health is low, be extremely
cautious and use the autosaves.
You start the level in a tight crevice, surrounded by rocks. Rotate
until you see a gap in the rocks. Walk into the gap. You'll
find a small ledge. Sheath your weapon and use the CLIMB key
to get up on the ledge. Repeat for the next ledge and you will
be standing in middle of a long hallway of yellow stone.
The hallway to the right leads to one level objective; the hallway
to the left leads to two other objectives, as well as the room
that finishes the level.
Take the hallway to the right. Head down the long, often-turning
hallway. Keep following the hallway until you see some
moving blocks in the distance. Walk up the incline to these moving
blocks of stone.
Autosave "Before Stompers"
Watch the first two Stompers that move left and right to get an
idea of the timing of the block movement. When you're ready,
move steadily past the first two Stompers.
You'll be in a small area that leads to the next Stomper. This
block of stone moves up and down. Directly behind it you'll see
an L-shaped Stomper that is moving up and down, but with slightly
different timing. The L-shaped Stomper is over a pit of
lava. You'll see a grey stone ledge in the distance behind the
L-shapped Stomper.
Wait for the first Stomper to rise and walk under it and time
a jump onto the L-shaped Stomper that will be at its lowest point.
Be careful or you will fall into the pit of lava, but don't be
too cautious or the first Stomper will crush you.
Once on the L-shaped Stomper, you are safe for the time being.
You will notice that the grey stone ledge in the distance is too
far away to reach from the L-shaped Stomper.
Turn 180 degrees and watch the other Stomper moving up and down.
You will notice that there is a ledge on top of the stone
block. Watch the rising and falling to get an idea of the timing.
When the L-shaped Stomper rises and the other Stomper falls,
time a jump onto the ledge on top of the other Stomper and quickly
jump to the stone ledge that lies behind it. Be careful or
you'll end up in the pit of lava!
You are safe for now. Follow the carved grey stone ledge around
the lava pit. Walk carefully or you'll fall into the lava.
Follow the ledge to an opening in the carved stone. This opening
will lead into a yellow stone hallway.
Follow the hallway. It will lead to a room with three rotating blades.
Autosave "Rotating Blades"
Watch the blades to get an idea of their timing. Crouch and walk
quickly past the first blade as it steadily rises. There is a safe
area to the left beyond the first two rotating blades.
You will notice that there is a sloped incline at the bottom of
the wall. Climb onto the incline and walk carefully down the wall,
timing your movement past the second rotating blade.
You will walk up to a ledge (this position is safe from the blades). Use Climb/Jump to crawl up onto the ledge.
You will notice a switch on the wall behind the ledge. If you
pivot and observe the room, you will see a bridge that leads over
the rotating blades to another ledge. On the far side of the
hallway, you'll see a larger ledge that has another switch that looks
like a skull with glowing eyes.
Also, if you fall off this ledge behind the third rotating blade,
there are two stone pedastles of different heights that you can
use to jump back up on the ledge.
Push the switch on the wall behind the first ledge. You will notice
that a small block of stone rises between the first two
rotating blades. You will also see that the blades will quit
rotating!
Walk across the bridge to the other ledge and drop down to the
ground near the hallway. Walk across to the small block and
CLIMB up onto it. Use a combination of RUN, JUMP and CLIMB to
get onto the large ledge with the skull switch. Press the
skull switch.
Autosave "Sealed Dragon Head One"...
Your point of view changes to a different room and you will see
large dragon head statues. A wall of stone will lower in front
of the first dragon head. Note: If you're not solving the various
rooms in the order listed in this walkthrough, the number of the
dragon heads may differ.
You can now leave the blade room. Follow the hallway back to the
grey carved stone ledge. Retrace your steps back to the
ledge overlooking the L-shaped Stomper.
Autosave "Stompers Again"
Walk or jump off the ledge onto the L-shaped Stomper. Turn around
and face the next Stomper. Wait for it to raise and walk
off the L-shaped Stomper onto the platform and move to the safe
area behind the second Stomper. Watch the left/right
Stompers and get a sense of their timing. Walk past them into
the hallway beyond.
Autosave "Back Out Past Stompers"
Retrace your steps in the hallway. Go back to the crevice in the floor where you started this level.
Follow the hallway to the left of the crevice. You will see an
opening on both sides of the hallway in the distance. The opening
to the right leads down to the room with the dragon heads. Save
this room until you have completed the other areas of this
level (if you try and access this room before you disable the
OTHER dragon heads, you'll be burned to a crisp!).
The opening to the left (the one with red edges and black runes)
leads to the Lava Room. The hallway ahead of you leads to
the Pendulum Room. Take your pick. I list the walkthroughs in
the order *I* completed the level.
Follow the hallway past both openings mentioned above. The hallway
makes several turns and leads up an incline to a large
room with swinging blades. Unsheath your weapon and enter the
room.
Autosave "Pendulum Room"
You will see a large sword moving in the distance. This is an
invisible creature who guards the Pendulums! This creature
leaps and turns and moves all over the chamber, so it won't be
easy to kill.
Use the creature's shadow to determine where its body is. You
can also press the + key on the Keypad to check the
creature's health, which also gives a clue to where the creature's
body is. I found using medium slashes when the creature is
near the ground is the most effective approach to killing it.
When you connect, you'll hear the creature react and dark particles
will fly around the sword. If you miss and hit the sword, white
or silver sparks accompany a metallic clang. Don't confuse
these two events. Hitting the creature's sword does you NO good!
After you kill the swordsman, the sword will disappear. You don't
even get any health or food for your trouble. Now comes
the fun part of the room. One warning: Since you don't get an
autosave after killing the invisible creature, if you make one
wrong move under the pendulum you will have to start this room
over! Be EXTREMELY careful around the pendulums.
There are five swinging blades over an zig-zagging stone path
with lava pits on both sides. If a blade hits you directly, it will
rack up big damage or even kill you if your health level is too
low. If the blade glances off of you, you will be knocked into the
lava pit, which is instant death, and a return match with the
invisible swordsman.
Watch the timing of the first blade. Also notice which side of
the swing motion gives you more room to maneuver. Most of
the blades are obvious--the side of the blade where the path
is heading (as in zig-zag). In other words, if the path "zigs" right,
usually you will have more room on THAT side of the pendulum
swing.
But this isn't ALWAYS the case. At least two of the blades are
the exact opposite--there will be more room on the narrow
side of the path. There is a safe spot between each blade, so
hesitate in this spot and watch the blade swing for a few
seconds to get an idea of which side to use.
When you are past all of the blades, you will be on a ledge overlooking
the other side of the lava pit. To the right is a hallway.
Follow the hall and you will come to a room with large blocks
of stone.
Autosave "Block Puzzle"
There is a 4x4 grid of blocks in the middle of the room. They
will be referred to later by their block number. As you are facing
the blocks from the direction you entered the room, the numbering
is as follows:
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
Directly behind and to the right of the blocks are three switches
on the wall. I number the switches 1, 2 and 3, counting from
left to right.
Directly above the blocks, to the left is a tunnel entrance, high
on the wall. Before you do anything, none of the blocks are
high enough to reach this tunnel. Therefore, you're going to
have manipulate the blocks somehow to raise or lower certain
blocks so that you can reach the tunnel.
Luckily, the switches on the wall (and one hidden switch) will
raise and lower certain blocks, which allows you to climb and
jump to a level high enough to leap across to the tunnel entrance.
Walk to the switches and sheath your weapon. Press the #1 switch.
Your point of view changes so you can see which blocks
have moved. Now, press the #2 switch. Again, your point of view
changes. Go to the grid of blocks and face them with your
back to the hallway you used to enter this room. Use the numbered
4x4 grid above to find the specific blocks mentioned
below.
A hidden switch is located underground and on the left side of
the grid of blocks. Block #9 (a green block) is "hollow" allowing
you to walk through it and access the hidden switch. Move to
this switch and press it once. Your point of view will change
allowing you to see which blocks move.
Jump and Climb out of the grid of blocks and return to the switches
on the wall. You may have to climb block #9 and jump
diagonally between it and block #14 to climb out of the deeply
recessed areas of the grid. Trust me, it can be done.
Now, back at the switches, press the #1 switch, again. Wait for
the view change and then return to the grid. Walk along the
left side of the grid of blocks and get on block #5. This block
is a bit below the level of block #7. Block #6 is even lower (so
low, you can't jump/climb up to #7 from #6). You will have to
use a combo move to run/jump across the #6 gap and then
quickly climb up to block #7. This is almost a single motion
and may take you a bit of practice to accomplish. But, it can be
done. When you are on block #7, turn to face block #3 and climb
up onto it. From block #3, turn and face block #1. The 1-2-3
blocks are arranged similar to the 5-6-7 blocks, ie: block #3
is a bit lower than block #1, and block #2 is a LOT lower than
block #3. You will have to use the same run/jump/climb combo
move to move from block #3 up and onto block #1. Again, it
CAN be done with a bit of practice. When you're on block #1,
use a similar run/jump/climb combo move to jump across the
gap between the grid of blocks and the ledge outside the tunnel
opening. It is basically the same combo move used to navigate
the gaps between the blocks.
You are now in the mouth of the tunnel.
Autosave "Solved Block Puzzle"
Follow the short hallway up to a ledge overlooking the Pendulum
Room. You will find a Full Health potion and a switch on the
wall to the right. Push the switch.
Autosave "Activated Staircase"
Your point of view will change to see three blocks of stone protrude
from the wall of the Pendulum Room, directly below and
to the left of the ledge you're standing on.
While standing on the ledge, turn and look at the swinging blades.
To the right of the first pendulum on the far side of the
room, you will see a small tunnel entrance high on the wall of
the Pendulum Room. This is where you have to go next! You
will have to use the swinging blades as stepping stones between
the ledge you're on, and the small opening high above the
room!
Note: The staircase that appears after you press the switch is
supposed to be used if you fall while trying to leap from the
ledge to the first swinging pendulum. But it is a *LOT* quicker
just to use the last game autosave "Activated Staircase."
Loading the autosave is easier than going through the monotonous
process of climbing up the three steps using JUMP/CLIMB
combo moves.
Watch the timing of the swinging blade and when the first blade
swings toward you, time a jump from the front edge of the
ledge. This may take a bit of practice (and a few autosave loads)
but when you master the combo move of running forward
and jumping, it's pretty easy. The timing is crucial because
if you jump too short or too far you will either fall into the lava pit
or land next to the slashing blade.
You're safe standing on the first pendulum, so turn facing the
next swinging blade and get a sense of the timing of the
swinging motion. Time your jump from near the center of the blade
you're standing on, over to near the center of the second
blade (while they're close to the middle of the room).
A good approach is to hold down the JUMP key (SPACE) while waiting
for the blade to reach the correct position, then
release the key and quickly hit the forward key. Another good
idea is to use the "Point of View" keys (R or F) to make sure
you have a good view of the swinging blades. You should also
use the "Side step" keys (Q or E) to position yourself on the
blade before jumping.
The fourth blade is the toughest to time because it doesn't seem to be in sync with the first three pendulums.
When you're on the fifth blade, turn to face the tunnel. You'll
see a skull switch at the end of the short tunnel. Carefully walk
to the end of the blade and time a jump up and into the entrance
of the tunnel. Press the skull switch.
Autosave "Sealed Dragon Head Two"
Your point of view changes to a different room and you will see
large dragon head statues. A wall of stone will lower in front
of the second dragon head. Note: If you're not solving the various
rooms in the order listed in this walkthrough, the number of
dragon heads may differ.
Time your jump back to the last swinging pendulum and then drop down onto the floor of the Pendulum Room.
Retrace the main hallway back to opening with the red edges and
black runes. Follow this hallway. It will lead to a room with
a large red statue. The statue is covered with black runes (and
possibly the blood of someone who quested before you).
Another hallway is on the far right side of the room. Follow the
hall. It will lead to a room with a lava pool. In the middle of
the pool is a land mass in front of a block of cared grey stone.
If you step off the yellow stone floor and onto the dark colored
ground, a large block of stone will cover the room's exit. Also,
a Magmar will appear and attack you.
Autosave "Lava Room"
Kill the Magmar. When he dies, the block of stone in front of
the exit will raise up. The lava in the pit will start to slowly drain
away. Walk carefully to the grey carved stone, but be extremely
careful because there are still a couple of "hot spots" in the
lava that will burn you.
When you reach the land mass in front of the carved grey stone,
you will see a skull switch underneath the stone (it was
covered by lava earlier). Walk to the switch and press it.
Autosave "Sealed Dragon Head Three"
Your point of view changes to a different room and you will see
large dragon head statues. A wall of stone will lower in front
of the LAST dragon head. Note: If you're not solving the various
rooms in the order listed in this walkthrough, the number of
dragon heads may differ.
Exit the Lava Room and follow the tunnel back to the room with
the large red statue. Retrace your steps back up the short
hall to the main hallway. Turn right after exiting the red-edged
hallway and cross to the other side of the main hallway. Enter
the first hall on the left side of the main hallway.
Follow the hall as it twists and turns. When you come to a dark,
straight section of the hallway, prepare yourself for battle
(unsheath your weapon). Around the next turn will be another
invisible swordsman. Use the same strategy listed in the
Pendulum Room section above.
After killing the invisible creature, continue following the hall.
It will lead to a large room (the room you saw when you
pressed the three skull switches in the other areas of this level).
Note: If you attempt to visit this room BEFORE sealing the
three dragon heads, you will be burned to a crisp.
To the right side of the last sealed dragon head is another hallway.
It leads to a large room with four columns in the center.
Beyond the columns is a carved grey stone altar with two burning
containers.
When you enter the room, a block of stone will seal the exit behind
you and an invisible swordsman will attack you. Use the
previously listed strategy to kill the swordsman. When he is
dead, the carved grey stone altar will open revealing a small
tunnel. Follow this tunnel to the next room.
Autosave "Gear Rooms"
The entryway to this room is cluttered with pieces of a dead human
fighter. Directly in front of you is a large black statue
covered with runes and sharp blades.
WARNING: DO NOT PRESS THE ACTION KEY WHILE STANDING IN FRONT OF
THIS BLACK STATUE! If you
do, your character will explode into a bloody mess and join the
pieces of corpse already littering the floor!
To your left is an opening that leads to a large cave-like room
with a river of lava flowing through it. Over the lava flow is a
large gear which is turning slowly.
Stand in front of the turning gear and watch the timing. This
gear is turning slowly away from you. When you're ready, jump
onto one of the cogs of the gear. Ride the first gear as it turns
toward the second gear. The second gear is turning TOWARD
the first gear. Be careful or you will be crushed between the
first and second gears.
What you must do is jump onto the second gear and quickly move
to the right side of the gear before it turns to far toward the
first gear. If you time your moves exactly right, you will be
able to walk off the second gear and onto the brown wooden
"spindle" which is rotating on the side of the second gear. The
timing of this action is crucial. If you overjump, you'll either land
on the land mass across from the gears, or drop into the lava
beneath the gears. But it CAN be done.
After landing on the brown wood spindle, quickly turn and face
the third gear. The spindle will be turning slowly as the second
gear turns. Walk slowly along with the spindle or you will be
knocked off into the lava pit. Watch the timing of the third gear
which is slowly turning AWAY from the second gear.
Time a jump from the spindle onto one of the cogs of the third
gear. Quickly leap to the land mass that is on the right side of
the third gear.
Autosave "Navigated Gears"
Note: If you drop off the land mass beside the gears, you can
drop off another ledge and continue until you are on a ledge
underneath one of the gears. Wait by the gear until it rotates
once fully and you'll see an opening between two of the cogs.
Use this opening to access secret area on other side of gear.
Otherwise, unsheath your weapon. On the left side of the land
mass you will see a yellow stone tunnel. Follow the tunnel. It
will lead to a small stone chamber with a Dwarf. Kill the Dwarf.
Autosave "Killed Dwarven Miner"
There is a switch on the wall of the chamber. There is also an
opening on the wall which is full of dangerous falling rocks
from the dwarven mines. Flip the switch on the wall and the rocks
will stop falling in the opening. Jump into the opening to end
Level Five.
Level Six: Dwarven Mines
Autosave "Treadmill"
You start the level on a conveyor belt that runs underneath three
large rock crushers. Synchronize your movement to the
lowering and raising of the crushers (quickly pass underneath
a crusher that is raised; when a crusher is dropping, hold back
so the conveyor belt won't force you to move underneath the deadly
rock crusher).
Once past the three crushers, you will be on a ledge above a small
chamber where a Dwarf miner is working. He will attack
when you drop off the ledge, so be prepared for a fight. Kill
him. Search him to find a STEEL KEY.
Leave the small chamber and you'll enter a larger chamber made
of yellow stone. Directly across from you will be a tunnel.
To your right will be an empty cart and a tunnel with a locked
gate. Walk to the locked gate and use the Steel Key to open it.
Autosave "Opened First Gate"
Your point of view changes to the large chamber inside the opened
gate. You will see a Dwarf working on a large machine
with a small door leading into the machine. The machine shoots
a ray that is used to dig a tunnel in the solid rock behind the
machine.
Enter the large machine chamber. The narrow, main path leads across
to the machine. To the left of the main path is another
path that leads down to a Dwarven bridge across a lava flow.
On an inaccessible wall across from the machine is another
gate. There is also a raised drawbridge on the wall to the right
of the machine.
The Dwarf miner will open the small door on the machine and enter.
If you try to open the door, you will be told that it is
locked from the inside. A pinkish-red mass is on the ground to
the right of the machine. If you press the ACTION key while
standing near this mass, water is pumped into the machine from
a large pipe in the roof of the chamber. The temperature
gauges on the machine will drop after the cooling water is pumped.
A large pipe leads to the left from the machine and toward a land
mass and river of lava. There are stepping stones in the
lava river. You can follow the stones up the lava river, but
this is a waste of time. More on these stepping stones later.
Take the lower path to the left that leads down below the big
machine. The Dwarven bridge leads across the lava flow and to
a large opening in the wall of the chamber. If you enter this
opening, the machine will fire the red beam into the opening and
you will be killed instantly! So skip the bridge for now.
Follow the path to the right of the Dwarven bridge which leads
to another chamber. This chamber has another Dwarven
bridge over a lava flow and a Dwarf is working near a smaller
machine. When you enter the room, the Dwarf will walk
across the bridge and attack you. Kill him.
Cross the bridge and look behind the smaller machine. You will find a health potion and a COPPER KEY.
Autosave "Got Key From Blacksmith"
To the right of the machine is a lava fall that feeds the lava
flow in the chamber, and a ramp leading up to a natural stone
bridge. Walk up the ramp and follow the path on top of the natural
stone bridge. It leads to a tunnel. The tunnel leads up to the
gate that was inaccessible from the large machine chamber. Unfortunately,
it is locked and the copper key doesn't open it.
Retrace your steps down the natural stone bridge, down the ramp,
across the Dwarven bridge, up the tunnel and to the the
large machine chamber. Take the path back up to the opened first
gate. Walk through the gate and you will see a Dwarf is
now working in the chamber that has the empty cart. Kill him.
Go in the other tunnel in the wall (directly across from where
you entered this chamber, or to the right of the first gate).
Follow the tunnel. It will lead to a closed double door. Use the copper key to open the double doors.
Autosave "Opening Double Doors"
Unsheath your weapon. A narrow stone path leads across to a tunnel
in the far wall. Beneath the stone path is a river of lava.
This river of lava leads to the large machine chamber. If you
accidentally fall from the stone path, quickly jump onto a
stepping stone in the river of lava and follow the stones all
the way to the large machine chamber (or you can load the last
autosave, which is quicker and less dangerous!)
The tunnel on the far wall leads to a small chamber with two Dwarves
who will attack you when you enter the room. Kill
them as quickly as possible (be careful, or they'll double-team
you to death). Search the Dwarf who had a scimitar and you
will find an IRON KEY. The other Dwarf isn't carrying anything.
There's also a healing potion in this room.
Leave this room, go across the narrow stone path, through the
double doors, and back down to the first gate. Take the lower
path to the left, under the big machine and through the tunnel
to the room with the natural stone bridge. Go up the ramp and
follow the natural stone bridge up to the locked gate. Use the
iron key to open the gate.
Outside the gate is a small ledge. To the left of the gate is a switch. Flip the switch.
Autosave "Lowered Drawbridge"
A bridge lowers and connects to the ledge outside the big machine
in the other chamber. Retrace your steps back to the big
machine and the drawbridge. Go across the drawbridge and into
the tunnel on the other side. The tunnel leads down to a blue
chamber. Hesitate outside the blue chamber and prepare yourself
for an ambush. When you enter the blue chamber, a Dwarf
will attack you from the left side. The terrain in the chamber
is uneven, so make sure you get below the Dwarf or he may
hack you to death. Kill him. Search him to find a minor healing
potion.
Cross the bridge that leads to the machine. You will find a yellow
switch on one side of the machine. If you use the ACTION
key on this switch your character will try to flip the switch
twice, then he'll unsheath his sword and hack it to pieces (saying
"Clumsy me!"). Your point of view changes back to the large machine
chamber and the temperature gauge which is rising.
Autosave "Broke Water Pump"
Go back to the large machine chamber. Go to the reddish-pink mass
outside the machine (see above) and press the ACTION
key a couple of times, then leave the chamber IMMEDIATELY! The
big machine explodes as the temperature rises and the
pressure builds up.
Autosave "Blew Up Machine"
After the machine explodes, you can re-enter the chamber and go
to the Dwarven bridge below. Cross the bridge into the
opening that the machine was firing the red-ray. Move into the
tunnel on the right to end Level Six.

