Star Trek: Next Generation A Final Unity

*** Part 1 ***
     1. After the admiral tells you to go the space station, beam down and
     inspect the transporter and the other panels.
     2. Head out the down way until you locate the injured woman.
     3. Shot the phaser at the conduit.
     4. Return to the transporter at the beam-down site and beam the
     conduit off of her.
     5. Return to her and use the medikit on her.
     6. Speak with her and find out all she knows.
     7. Head to the turbolift on the right.
     8. Head to administration, and inspect all the panels.
     9. Tell Geordi to inspect the holotable and head to the life support
     panel on the wall.
     10. Start up emergency life support power.
     11. Head to engineering using the turbolift.
     12. Inspect the alien device including with the tricorder.
     13. Inspect the power conduits.
     14. Speak with everybody.
     15. Head to the right to the other room.
     16. Take all the items from the table and then inspect the panel in
     the back on the left and shut down the power to conduit 3.
     17. Return and the alien will be gone.
     18. Return to administration and fix the holotable with the tools on
     the table.
     19. Inspect the hole in conduit, hole in the station and so on, and
     head to the left.
     20. Tell Geordi to speak with Dr. Griems.
     21. Rather than jettisoning the power core, have Geordi tell you how
     to fix it.
     22. Tell Geordi to use the inverter coupling and then the wave
     converter on the hole in the conduit.
 
     *** Part 2 ***
     1. Speak with the constable.
     2. Head to the laboratory on the left.
     3. Take all the carcasses and scan them with the tricorder, sonic
     microscope and scan table.
     4. Use the tricorder on the computer panel near the pipes and speak
     with the tracker.
     5. Drop the carcasses.
     6. Get the robots and the bioprobe on the scan table.
     7. When the robots return, use the bioprobe on them.
     8. Return to the dock and take the microgenerator.
     9. Head to each biome and use the appropriate robot for each one:
     robot A is for the desert, robot B is for the swamp and robot C is
     for the ocean.
     10. Use the bioprobe and take the samples from the robots, using the
     robots several times on each part of each biome.
     11. Take a dozen samples and bring them back to the lab then place
     them in the sonic microscope.
     12. Speak with everybody.
     13. Use the tricorder on the computer and speak with the rude person
     and then the healer.
     14. Head to the quarantine area and speak with the zookeepers.
     15. Return to the constable and tell her everything, accusing the
     rude person of smuggling.
     16. Head to the dock area and use the shuttle to take you to the
     power area.
     17. Use the panel and repair the juice.
     18. Go back to the quarantine area and operate the controls on panels
     1,2,3 so as to cage the beast.
     19. Go after the ferengi in space and make him give you the smuggler.
 
     20. Get the information on where he got the animals from and his
     transit records.      21. Release him.
     *** Part 3 ***
     1. Get from the ferengi the information on how to go to Frigia.
     2. Speak with the chancellor and beam down.
     3. Speak with the chancellor about everything.
     4. Head through the pyramids.
     5. At the choirboys, take the musical pods and examine the organ.
     6. At the seekers, put all the good items in a safe.
     7. Speak with everybody.
     8. Save the game.
     9. Head to the gatekeeper, answer his questions and pass him.
     10. Return to the chancellor so that he upgrades the tricorder then
     return past the gatekeeper.
     11. Read the writing.
     12. Use the control to free the guy who's stuck in time.
     13. From the safe take, the golden ring, the light staff and the
     sonic device.
     14. At the wench, speak with everybody.
     15. Give her the light staff and wait until she releases the force
     field.
     16. Return to the choirboys and give them the golden ring.
     17. Use the sonic device on the organ and take all the musical pods
     he gives you.
     18. Return to the wench, and use the pod to activate the musical
     transporter.
     19. In the next room, use musical pods to activate the floors in this
     order: four nodes, three nodes, four nodes, one node in cone dome,
     two nodes in dome, one node in cup.
     20. Walk over the tiles in the right place.
     21. Use the blue gem on the door niche only if you place the yellow
     one in.
     22. Take the 5th scroll and beam out.
     23. Get the data rod and the programmer from the chancellor.
 
     *** Part 4 ***
     1. Beam down, and use the phaser on the rocks using a high setting.
     2. Enter.
     3. Examine the panel and use the rod and programmer on it.
     4. Use the tricorder on the data.
     5. Examine the generator.
     6. Head left.
     7. Look at and scan the instrument, instrument mounting, pit and the
     rest of it.
     8. Back on the ship, find where the device is pointing.
     9. Wait until Data examines and figures it out.
     *** Part 5 ***
     1. Beam down and look at and scan everything.
     2. Don't remove the logic inhibitor from the robot.
     3. At 8 or more, use the phaser on the alloy seals one at a time.
     4. Put someone near the shaft.
     5. Remove the logic inhibitor and run, using one person to grab it,
     and another to run.
     6. Use the rod on the panel in the next room.
     7. Speak with everything.
     8. Activate everything.
     9. Head right and scan the robots.
     10. Take the metal and the paperclip from the deck and head past the
     robots to the door.
     11. Scan the door with the tricorder.
     12. Use the logic inhibitor on the electronics of the door mechanism.
 
     13. Scan the robot when it's motionless and deactivate robot.
     14. Remove the logic inhibitor and open the door.
     15. Head left through the door.
     16. Locate another panel.
     17. Use the rod again and turn the power and the station on.
     18. Examine the capacitor and the metal plate.
     19. Return to the panel and turn off only the power.
     20. Do not go to the device.
     21. When the robot comes and drains the juice from the plate, wait
     until there is one unit left and then return to panel and shut off
     station.
     22. When there is only one light left on the capacitor, use the
     phaser on the capacitor before the robot comes back so it doesn't
     block your way.
     23. Don't fight the aliens when they come and don't inform them of
     the rod.
     24. Say to them that you are on an archeological survey and that you
     are archeologists.
     25. Once they tell you that they will help you to the master computer
     say to them that they don't need go to all the trouble, and that you
     can take care of yourselves.
     26. Do not activate the sensors of the security system.
     27. Tune your phasers and shoot all of them as quickly as you can.
     28. Put a person in the middle of the room and repeat.
     29. Use the isolinear rod and programmer here on the master computer.
 
     30. Scan the first selection to get the location to the unity device.
     31. When they leave, get all rest of the information.
     32. Scan the data using the tricorder.
     33. Head to panel and use the paper clip to free the rod.
     34. Use the rod to deactivate all security systems.
     35. Take the rod.
     36. Head up the stairs, down the hall and to the alien transporter.
     37. Examine the panel.
     38. Press the green buttons in the following order: the top right
     button on the top row and the middle button on the side row.
     39. Set timer on the transporter and run quickly.
     40. Take the logic inhibitor from the door and quickly place it back
     in the robot.
     41. Scan the schedule before leaving.
     42. Beam up.
     *** Part 6 ***
     Stay in orbit until the crew starts talking about compiling the
     information to find the unity device.
     Wait until Data computes time parameters and gets the location which
     is sector 3-1-3, planetary offset number 9-14-16.
     *** Part 7 ***Don't fire at the unity device.
     Once you get to the part where there is testing for who will control
     the machine, be sure to make an alliance with Captain Pentara and
     also team up against Chodak.
     What you want to do is set up the test so that no one can win it.
     After putting together the pieces from the test, use it on the air
     gap.
Complete the adventure's final two puzzles

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