*** Part 1 ***
1. After the admiral tells you to go the space
station, beam down and
inspect the transporter and the other panels.
2. Head out the down way until you locate
the injured woman.
3. Shot the phaser at the conduit.
4. Return to the transporter at the beam-down
site and beam the
conduit off of her.
5. Return to her and use the medikit on her.
6. Speak with her and find out all she knows.
7. Head to the turbolift on the right.
8. Head to administration, and inspect all
the panels.
9. Tell Geordi to inspect the holotable and
head to the life support
panel on the wall.
10. Start up emergency life support power.
11. Head to engineering using the turbolift.
12. Inspect the alien device including with
the tricorder.
13. Inspect the power conduits.
14. Speak with everybody.
15. Head to the right to the other room.
16. Take all the items from the table and
then inspect the panel in
the back on the left and shut down the power
to conduit 3.
17. Return and the alien will be gone.
18. Return to administration and fix the holotable
with the tools on
the table.
19. Inspect the hole in conduit, hole in the
station and so on, and
head to the left.
20. Tell Geordi to speak with Dr. Griems.
21. Rather than jettisoning the power core,
have Geordi tell you how
to fix it.
22. Tell Geordi to use the inverter coupling
and then the wave
converter on the hole in the conduit.
*** Part 2 ***
1. Speak with the constable.
2. Head to the laboratory on the left.
3. Take all the carcasses and scan them with
the tricorder, sonic
microscope and scan table.
4. Use the tricorder on the computer panel
near the pipes and speak
with the tracker.
5. Drop the carcasses.
6. Get the robots and the bioprobe on the
scan table.
7. When the robots return, use the bioprobe
on them.
8. Return to the dock and take the microgenerator.
9. Head to each biome and use the appropriate
robot for each one:
robot A is for the desert, robot B is for
the swamp and robot C is
for the ocean.
10. Use the bioprobe and take the samples
from the robots, using the
robots several times on each part of each
biome.
11. Take a dozen samples and bring them back
to the lab then place
them in the sonic microscope.
12. Speak with everybody.
13. Use the tricorder on the computer and
speak with the rude person
and then the healer.
14. Head to the quarantine area and speak
with the zookeepers.
15. Return to the constable and tell her everything,
accusing the
rude person of smuggling.
16. Head to the dock area and use the shuttle
to take you to the
power area.
17. Use the panel and repair the juice.
18. Go back to the quarantine area and operate
the controls on panels
1,2,3 so as to cage the beast.
19. Go after the ferengi in space and make
him give you the smuggler.
20. Get the information on where he got the
animals from and his
transit records.
21. Release him.
*** Part 3 ***
1. Get from the ferengi the information on
how to go to Frigia.
2. Speak with the chancellor and beam down.
3. Speak with the chancellor about everything.
4. Head through the pyramids.
5. At the choirboys, take the musical pods
and examine the organ.
6. At the seekers, put all the good items
in a safe.
7. Speak with everybody.
8. Save the game.
9. Head to the gatekeeper, answer his questions
and pass him.
10. Return to the chancellor so that he upgrades
the tricorder then
return past the gatekeeper.
11. Read the writing.
12. Use the control to free the guy who's
stuck in time.
13. From the safe take, the golden ring, the
light staff and the
sonic device.
14. At the wench, speak with everybody.
15. Give her the light staff and wait until
she releases the force
field.
16. Return to the choirboys and give them
the golden ring.
17. Use the sonic device on the organ and
take all the musical pods
he gives you.
18. Return to the wench, and use the pod to
activate the musical
transporter.
19. In the next room, use musical pods to
activate the floors in this
order: four nodes, three nodes, four nodes,
one node in cone dome,
two nodes in dome, one node in cup.
20. Walk over the tiles in the right place.
21. Use the blue gem on the door niche only
if you place the yellow
one in.
22. Take the 5th scroll and beam out.
23. Get the data rod and the programmer from
the chancellor.
*** Part 4 ***
1. Beam down, and use the phaser on the rocks
using a high setting.
2. Enter.
3. Examine the panel and use the rod and programmer
on it.
4. Use the tricorder on the data.
5. Examine the generator.
6. Head left.
7. Look at and scan the instrument, instrument
mounting, pit and the
rest of it.
8. Back on the ship, find where the device
is pointing.
9. Wait until Data examines and figures it
out.
*** Part 5 ***
1. Beam down and look at and scan everything.
2. Don't remove the logic inhibitor from the
robot.
3. At 8 or more, use the phaser on the alloy
seals one at a time.
4. Put someone near the shaft.
5. Remove the logic inhibitor and run, using
one person to grab it,
and another to run.
6. Use the rod on the panel in the next room.
7. Speak with everything.
8. Activate everything.
9. Head right and scan the robots.
10. Take the metal and the paperclip from
the deck and head past the
robots to the door.
11. Scan the door with the tricorder.
12. Use the logic inhibitor on the electronics
of the door mechanism.
13. Scan the robot when it's motionless and
deactivate robot.
14. Remove the logic inhibitor and open the
door.
15. Head left through the door.
16. Locate another panel.
17. Use the rod again and turn the power and
the station on.
18. Examine the capacitor and the metal plate.
19. Return to the panel and turn off only
the power.
20. Do not go to the device.
21. When the robot comes and drains the juice
from the plate, wait
until there is one unit left and then return
to panel and shut off
station.
22. When there is only one light left on the
capacitor, use the
phaser on the capacitor before the robot comes
back so it doesn't
block your way.
23. Don't fight the aliens when they come
and don't inform them of
the rod.
24. Say to them that you are on an archeological
survey and that you
are archeologists.
25. Once they tell you that they will help
you to the master computer
say to them that they don't need go to all
the trouble, and that you
can take care of yourselves.
26. Do not activate the sensors of the security
system.
27. Tune your phasers and shoot all of them
as quickly as you can.
28. Put a person in the middle of the room
and repeat.
29. Use the isolinear rod and programmer here
on the master computer.
30. Scan the first selection to get the location
to the unity device.
31. When they leave, get all rest of the information.
32. Scan the data using the tricorder.
33. Head to panel and use the paper clip to
free the rod.
34. Use the rod to deactivate all security
systems.
35. Take the rod.
36. Head up the stairs, down the hall and
to the alien transporter.
37. Examine the panel.
38. Press the green buttons in the following
order: the top right
button on the top row and the middle button
on the side row.
39. Set timer on the transporter and run quickly.
40. Take the logic inhibitor from the door
and quickly place it back
in the robot.
41. Scan the schedule before leaving.
42. Beam up.
*** Part 6 ***
Stay in orbit until the crew starts talking
about compiling the
information to find the unity device.
Wait until Data computes time parameters and
gets the location which
is sector 3-1-3, planetary offset number 9-14-16.
*** Part 7 ***Don't fire at the unity device.
Once you get to the part where there is testing
for who will control
the machine, be sure to make an alliance with
Captain Pentara and
also team up against Chodak.
What you want to do is set up the test so
that no one can win it.
After putting together the pieces from the
test, use it on the air
gap.
Complete the adventure's final two puzzles

