Gabriel Knight: Sins of the Father

*** Day 1 : *** Office : Talk to Grace. Get the tweezers and magnifying glass from the desk. Check the bookcase(s) and read the Poetry book, the book on snakes and the german-english dictionary. Bedroom : Take the flashlight from the dresser next to the bed and the gel from the bathroom. GrandMother Knight's house : Talk to her. From the attic, take the sketchbook and use the clock sitting on the chest. Set the dragon head (outer dial) to the 12 o'clock position and the time hands (inner dial) to 3 o'clock then manipulate the clock key. Show granny these new findings. Police Station : Talk to Frisk the front desk officer and get the pictures. Church : Choose a piece of clothing (black shirt) and a priest collar. Park : Go to the mime, have him follow you, go to the cop then manipulate his bike radio. Murder scene : Copy the pattern onto the sketchbook, use the magnifying to look into the grass and use the tweezers to pick the snake scale. Take some clay from the shore of the lake. Police Station : Talk to Mosely for some more information. Cemetery : Get the red brick and write down the message written on the grave. Voodoo Museum : Use the wall switch. Bookstore : -Ask Grace to do some research. *** Day 2 : *** Office : Take the gift certificate from the cash register. Museum : Talk to Dr. John. Moonbeam residence : Ask her to dance and while she does, pick up the shed snake skin from the cage and compare it with the scale from the crime scene. Show her the message that was written on the tomb. Station : Raise the thermostat temperature outside of Mosely's office. Enter and then ask him for some coffee, then get his police badge. Get out and ask the female officer about the file. Get back in , ask for a group picture, ask to fix your hair, get out, get the file and xerox it and get back in. Gedde Residence : Use the police badge to get in. The Park: Look and talk to the painter. Wait until he loses his painting. Get a hot dog by using the gift certificate. Give the hot dog to the tap dancer and ask him to get the picture. Give the picture back to the painter and then give him the pattern you got from the crime scene and the xeroxed patterns. Dixieland Drug store : Simply watch and then talk. Bookstore : Ask for some research. *** Day 3 : *** Sell Bruno the painting for some cool dead presidents. Cabrit san cor will be important in your conversations here . Station : Watch and then talk. Park : Get the pattern from the painter. University : Watch and then talk. Give the Professor the pattern. Cemetery : Proceed to the back lot and watch. Park : Watch the gypsy as she dances. (she'll dance with you). Take the veil and give it back to her. Office : Ask for some research. Bedroom : Use the phone and call the numbers from the phone page. Phone the pet store (on the same page) and talk about her dancing dog. Cazanous Res. : Use the priest clothing to enter and use the gel on your head. The key word is cabrit san cor (defined by the university professor) and also voodoo honfoor. As you look at the bracelet, use the clay on it . Dixieland : Buy the mask. Bar : Give the gambling oil to Sam (one of the chess players) Watch and then give him the clay pattern . Park : Talk to the gypsy again and then watch. *** Day 4 : *** Granny : Talk using the key words, shatten jager, Wolfgang ritter. Bar : Take the bracelet. Station : Talk to Mosely. The park : Attempt to talk to Crash, and then go to the overlook (binoculars) then watch him from there. Cathedral : Talk to Crash by showing him the bracelet. Go over the topic list two times and then watch. Look at Crash and open his shirt. Draw his chest tattoo onto the sketchpad. Museum and Cemetery : Talk about Marie Laveau. Office : Call Wolfgang, but talking to granny must have been successful. *** Day 5 : *** Get new stuff from Grace. University : Eye at the professor and take the paper he was working on. Cemetery : Write down the new message on the grave and then use the first decrypted message on the second message. A few letters are missing. ("dj keep and eYe on gk bUt do harM") Museum : Look and as soon as you have control back manipulate the switch next to the door Office : Watch and then use the tweezers to get the scale from the ashtray. Compare all the scales you have with the magnifying glass. Station : Show Mosely everything you've got especially Prof.'s paper. *** Day 6 : *** Wait for the mailman. Park : Use the Rada Code book on the drummer guy. Decode it as "call conclave tonight swamp" and you'll hear a "ping" if it's right. Talk to the donut guy and persuade him to go back to Royal/Conti. Station : Watch and wait until the two police officers are out. Use the key to open Mosely's office. Open his desk drawer and get the tracker system. Museum : Talk to Dr. John using the key words, Ogoun Badagis, Damballah, destroyer of men, snake. Place a tracking device in the Sekey Madoule (coffin/briefcase next to the door). Cemetery : Put a new message on the grave using the two pages of translated code. Something along the lines of "DJ BRING SEKEY MADOULE." Office : -Show Grace the Tattoo you got from Crash so that she'll tattoo you. Swamp : Use the tracking device on yourself to start it and follow the bleep. As you see the fire, use the crocodile head. Answer Dr. John (brother Eagle) then watch. *** Day 7 : *** Call Wolfgang. Cemetery : Go to the Gedde crypt, enter, and use the flash light. Open the center grave and then watch. -open the center grave again and pick up whatever is in there. -look at your new wealth. Office : Call the travel agency from the phonebook leaf, and book for a trip to Rittersberg. Go to the airport, which is now on the map. Germany : Talk to Gerde about your family, Take the knife from the wall. Enter in the chapel and look at the panels. Return to Gerde and talk again. Return to the chapel and look at the panels one by one. Take the salt which is sitting next to Gerde. Bedroom : Open the bedroom window and use the snow to wash your hands. Take everything from the cabinet and get the scroll hanging on the wall. Cut your hair with the scissors. Chapel : Place the chamber pot on the altar, and the salt in the pot. Use the knife on yourself. Kneel at the altar. Use the scroll on yourself. Watch. *** Day 8: *** To open the library's door, use the key at the foot of your bed. Find the book about the "people's republic of Benin". Reading it will lead to finding a second book and so on until you find all the books. Click and watch around: Peoples' republic of Benin (Center back shelf) Primal ones (Right back shelf) Ancient roots of Africa (Left wall shelf) Sun Worshippers (Left back shelf) Ancient digs of Africa (right back shelf) Go to Gerde and show her the last book you found. *** Day 9: *** Take all the tiles on the floor and on the wall that you can in one pass. Get the snake rod also. There are 12 tiles in all, two of which are not removable. They are to be put back in order and the 2 tiles explain the order. The entrance (inside outside world) is tile #7 (has 7 snakes on it). and as you go "down" the screens, the tile number goes decreasing. Put them back on the second pass, the arrangement is like the numbers on a clock from one to twelve. When you are done you'll hear a ping. Go to the room with tile #3. Save the game . Use the snake rod on the tile hole , and you'll hear ping and a click. Go up screen as quickly as you can . You will enter a room with three zombies. Use one of the leftmost vines to swing across and you'll then meet Uncle Wolfie. Use the rod on a shaded tile then rush into the room. Use both of the rods hanging on the wall on the sacrifice table. Attempt to open it. Use the knife on the inanimate zombie. *** Day 10 : *** Office : Get the note from the cashier. Talk to whomever is there and devise a plan. Cathedral : Go to the Parlor furthest away and use the snake rod on the knothole. Leave a tracking device and the rod in the parlor. The Base : It is made of two wheels : Outer Wheel has rooms and the Inner Wheel is the Ceremony room There are 12 rooms : In order T' :Elevator (you got here by using it) T" :Supply room. T"' :Locked -> Grace T"" :Empty TT :Zoo (pet the snake) TT' :Locked -> Surgical room TT" :empty ' :locked ->has money " :Dr. John's room "' :Malia's room "" :Computer Room (business office) T :Computer Room Look and visit around. Go to the supply room and pick up two costumes and two masks. From one of the two computer rooms, you'll get a black code book with both code names and their Rada code translation. Enter in the inner wheel and use the two Rada code books on the Drums and code something along the lines of "Summon Bro'Eagle". l Exit by the entrance which is on the upper right portion of the screen. Find Dr. John's room, and take the Keys that are hanging on the wall. Exit and wait until you hear a "whoosh." Visit around again, and use the card keys. Finally, visit Grace last. Watch. Use the medallion on Grace . Give Mosely one of the disguises you yourself use the other. Watch. When you regain control, use the medallion on Malia/Tetelo. Throw it to Mosely after he is with Grace. Watch. Take the little statue that has popped up. You can either try to save Malia or run cowardly away.


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