SUBMITTED MAGAZINE ARTICLE
GRAVIDADE
(Portuguese Translation by Marcelo Moreira Jr.)
Click on Artigos.
Copyright (C) 2005 by Lew Paxton Price
[Developed by Lew Paxton Price and Herbert Martin Gibson as part of a more
comprehensive theory
published between 1999 and 2001 in the series, Behind Light's Illusion.]
Ek = (1/2)m[(21/2)v]2 = (1/2)m[(2)v2] = mv2
After this gem of enlightenment, I knew that what was developing was much more than a theory
involving light and the electron.
If the electron is a vortex, it must be composed of an inflowing medium. It's mass
would be measured as the "Mass" (using a capital "M") of the medium inflow per unit of
time. So m = M/t or M = mt where "M" is the mass of the medium, "m" is mass as we know it,
and "t" is time. If light is a wave within such a medium the speed of light would be the
radial reaction speed of the medium. If the center of the vortex is a vacuum, the radial
velocity of the medium at the center would be the speed of light. Should the inflow
suddenly cease, the kinetic energy of the inflow would be released and would be equal to
mc2 or (M/t)c2 where M is the Mass of the medium.
So: Ek = mc2
This is the known mass/energy equivalency for the electron at rest expressed in a
dynamic form. However, it has been derived rather easily from (1) acknowledging that a
medium for light exists, (2) that the electron is a vortex composed of this medium, and
(3) that m = M/t.
I have assumed that the electron is a vortex composed of a medium which transmits one
half-wave of light each time the electron changes direction. Electron movement can be shown
to create electromagnetic radiation in the known frequencies. A further assumption can be
made at this point. If the electron is a vortex, then very likely all subatomic entities
are vortices or combinations of vortices, and the entire universe is composed of a fluid
medium which we might call "dynamic ether". I have given the dynamic ether a shorter name:
Nether. This was the name given to the underlying substance in Greek mythology.
If subatomic entities are vortices or combinations thereof, this would explain why
particle physicists discover many new transitory particles each year. In their destruction
of subatomic entities through high-speed collisions, they are very much like children
throwing rocks into a pond and then measuring the size and mass of each drop that is
splashed upward. This is a great way to make a living and if job security can last until
all the particles have been discovered, one never need worry about going broke.
The Common Vortex
All vortices such as those mentioned have certain characteristics in common.
(1)
Each is composed of a fluid medium which moves inward along a plane (two dimensions)
with a thickness (a third dimension), and which turns gradually (due to the inertia of the
medium) into a dimension that is perpendicular to the plane.
(2)
Each is driven by a difference in pressure between that of the medium and a relative
vacuum at the vortex center.
(3)
Each has inflow vectors inward along radials extending from the vortex center.
These vectors merely show the path of the actual mass of the medium entering the vortex
center. They do not show the actual directions taken by the medium as it approaches the
vortex center.
(4)
Each has actual directions taken by the medium that are at 45 degrees from the
radials. At any point in the plane of the inflow, the actual direction of the inflowing
medium is at 45 degrees from the radial passing through that point.
(5)
Each endures until the pressure difference between the medium and relative vacuum
at its center is reduced below its effective level.
A vortex is formed because the inertia of the medium will not allow it to move abruptly in
a direction perpendicular to its path. The medium is forced to move in the curved path of
a vortex.
Where Does It Go?
By this time, the reader should be asking the question: "If matter is composed of vortices,
where does the inflowing nether go?" Einstein proposed a space-time of four dimensions:
three dimensions of space and a fourth dimension of time. In his theory, the four dimensions
were unified as space-time. If instead, the universe is composed of a fluid existing in
three dimensions, and if that fluid is moving along through time (which is a fourth
dimension), it is possible that matter is a rupture creating a hole in the nether that
allows nether to flow backward along the fourth dimension. In the case of anti-matter,
created at the same time as matter, the hole would allow forward flow along the fourth
dimension. Matter and anti-matter would be nether flows into the past and into the future
respectively. The back-up material for this concept exceeds what is appropriate for an
article on gravity, but such material does exist.
Einstein seems to have had similar theories regarding time. It is my belief that
Einstein would have easily arrived at the theory provided herein - if he had realized the
implications of electron spin.
The Electron
In nether theory, the electron would appear in the mind's eye (it is invisible to sight) as
a circle suspended in space. For this discussion, it may be considered to be hanging
vertically. It is always in motion, but for the purposes of this explanation, it is seen
as being at rest. If we view the circle from the edge, it is a line. On one side of the
line everything is essentially normal with nether doing whatever it usually does. On the
other side of the line is a vortex with the medium moving into the circle at the speed of
light. This is the "mouth" of the vortex.
The circle is the entrance to the fourth dimension. The fourth dimension is
perpendicular all three of the dimensions in which the nether resides. The inflow is
still essentially within a plane for reasons that are too voluminous for this article.
This means that the vortex mouth may point in any direction and still be perpendicular to
the two dimensions of the inflow plane.
The inflow has inertia and is taking a curved path. This means that energy-wise it is
more efficient for the circle (the hole) to move in the direction that the vortex mouth is
pointed. Indeed, this is the case with electrons, which is why they curve when entering a
magnetic field. The magnetic field orients the electrons and their mouths pull them along
like little space-eating bugs in a kid's computer game.
When the electrons are forced to move in a certain direction, they find it more
efficient to orient themselves so that their mouths are pointed in their direction of
motion. If the motion is along a wire, a flux field is formed by the combined nether
inflows. This is the key to magnetism, cross-talk between the old telephone open wires,
transformers, electric motors, generators, alternators, radio, and other electrical
phenomena of our age.
An electron can be created from the collision of two gamma rays. Always, a positron
(mirror "anti-particle" to the electron) must be created at the same time. Apparently,
the extreme energy from the colliding gamma rays creates a hole into the fourth dimension.
We see this as two holes. Every dimension has two directions which are opposites (such as
up and down, north and south, east and west). In one direction of the fourth dimension, a
hole is held open by a vortex we call an electron. In the opposite direction of the fourth
dimension, a hole is held open by a vortex we call a positron.
The holes are held open by the centrifugal force of the vortices. Centrifugal force is
the product of mass and acceleration. If centrifugal force is given the symbol "Fc", the
equation is: Fc = mv2/r in which "m" is mass, "v" is velocity, and "r" is the radius of
curvature of the path taken by the mass.
The mass of inflowing nether moving at a high velocity at the circumference of the
vortex center holds open a path against the nether pressure, allowing the nether to
continue to flow into the fourth dimension and thus keep the hole into the fourth dimension
open.
If something should happen that threatens to make the surrounding nether pressure
exceed the centrifugal force holding the hole open, the radius is automatically reduced
which increases the centrifugal force. If something should happen that threatens to make
the centrifugal force exceed the surrounding nether pressure, the radius is automatically
increased which reduces the centrifugal force. Thus, the electron (or positron) is a
self-governing entity that has dynamic stability, and therefore, continues to exist.
In a vortex medium such as nether, only one size of single vortex can exist as a stable
entity for any particular nether pressure. This means that entities other than the
electron and the positron are formed in different ways. These ways have been published
(by myself) and they are all vortices or combinations of vortices of a different variety
which can only exist for long when in certain combinations. This is in keeping with what
is known of the other subatomic entities.
Properties of Dynamic Ether
Before electron spin was accepted, the properties of ether took forms which were varied
and difficult to prove. If one assumes that the electron is a vortex within a fluid
universe, the properties of nether (dynamic ether) become more apparent.
I. Nether must be a fluid under pressure. Otherwise a vortex would not form.
II. Nether must have inertia. Otherwise, a vortex could not form.
III. Nether must be frictionless. Otherwise, light would not maintain the same
energy over long distances.
IV. Nether must be non-particulate. Otherwise, it could not be frictionless.
The idea of a non-particulate universe, one in which subatomic entities are not particles
but vortices instead, makes more sense to me than the continuing discoveries of more and
more particles with temporary existences and with sizes that grow smaller and smaller.
The ultimate in smaller particle size is a particle that is infinitely small. A fluid
composed of infinitely small particles would be the same as a fluid that is non-particulate.
So if particle physicists (and those who want an ether that is composed of particles) wish
to call nether a fluid made of infinitely small particles, that is all right with me. This
is merely a matter of semantics - and particles seem to make them happy.
The Vectors of Micro-Inflow
The inflow into a subatomic entity, such as the electron, is composed of three parts. At
any given point in the plane of the inflow, they form an isosceles right triangle of
vectors. One of these is the radial vector which points toward and produces an inward
force that I call micro-gravity. A second is tangential (perpendicular to the radial
vector) and this is the one that produces what is called "spin". The third is the
resultant (hypotenuse) of the first two and is both the actual direction of the inflowing
medium and the vector that produces what is called "charge". This is a simplification
without further explanation. The complexity involved exceeds the scope of an article on
gravity.
Shortly after we arrived back at our home base in New Jersey, I sent for copies of
Einstein's last work before his death. When the copies arrived I realized that he had
been certain that light was a wave, but had not understood its true nature. A few weeks
later, another thought occurred while I was contemplating the nature of time. It was
apparent that time dilation, due to relative nether velocity, was a necessary consequence
of dynamic ether theory, and the equation for it was easily derived in a few simple steps.
Einstein had been correct insofar as the equations were concerned.
Attempts to interest theoretical physicists in 1965 were very much like attempts to
interest them today, and it seemed that so simple a theory would be discovered by a
theoretical physicist at any time. It was even possible that one of them had already
discovered it. So I gave up on them. Later, I showed the infant theory to Mart Gibson.
Just before my parent's death in 1998, Mart wanted to begin work on the theory again. A
lot of time had passed and no physicist had discovered what had become our theory.
Subsequently, the publishing of Behind Light's Illusion, a series of small books on nether
theory, was begun.
Research on Einstein led to his autobiographical notes. According to them (Einstein's
words), "The special theory owes its origins to Maxwell's equations of the electromagnetic
field.... Maxwell's equations are the simplest Lorentz-invariant field equations which can
be postulated for an anti-symmetric tensor derived from a vector field." Before the
Michelson-Morley experiment was performed, Einstein was working on a theory of light as
a series of waves. Before his death, Einstein was still working on it with tensor
analysis. The second postulate of the special theory is a way to include the strong
possibility of light as a series of waves because only a wave has constant velocity
regardless of the velocity of its source. It seems apparent that, had Einstein paid more
attention to electron spin, he would quickly have arrived at the nature of the dynamic
ether.
The Gravity Funnel
When one acknowledges that there is an inflow of a dynamic ether into matter, the nature of
gravity becomes apparent. At any given distance above or outward from a planetary surface
an invisible sphere exists which is a cross-section of the inflow. There are an infinite
number of these spheres. At every spherical cross-section the amount of nether Mass flowing
through must be the same as that flowing through every other spherical cross-section.
Because the area, "A", of each sphere varies with its distance from the planetary center,
the cross-section of the inward flow varies as the radius squared of any particular
spherical cross-section. This means that the velocity of the inflow must increase as
the inflow passes through the cross-sections moving toward the planetary surface.
Using "~" as a symbol meaning "proportional to", and "r" as the radius of a spherical
cross-section, A~1/r2 or A~r-2.
Think of water moving through a filled kitchen funnel. The funnel has the largest
cross-section at the top and the smallest cross-section at the bottom. In between the
top and the bottom, the cross-sections vary from larger to smaller. The same amount of
water must flow through each cross-section within the same period of time because no water
can escape or enter from the funnel perimeter. The smaller the cross-section, the greater
must be the velocity of the water moving through the funnel, so the water moving through
the funnel accelerates as it moves from funnel top to funnel bottom. The same is true of
a river. The water in a river flows slowly where the river is wide and deep, and flows
very quickly (forms rapids) where the river is shallow and narrow.
Gravity may be considered a movement of nether through a funnel, much like a kitchen
funnel that is shaped a bit differently - yet a funnel in almost every other respect.
Therefore, in this article a "gravity well" will henceforth be called a "gravity funnel".
Average Gravity
The acceleration we call gravity varies with the altitude from the surface of the celestial
body creating it. As an object falls, it passes through these various magnitudes of
gravity. In falling, it spends more time in zones of lower gravity than it does in zones
of higher gravity. So the average gravity that an object experiences as it falls cannot be
found by a simple linear formula. Instead, there are two non-linear equations used to find
the average gravity experienced by an object in free-fall.
gave = average gravity
ga = gravity at place where object is dropped
ge = gravity at the planetary surface
ra = distance from planetary center to drop point
re = distance from planetary center to surface
va = nether velocity at drop point
ve = nether velocity at planetary surface
(1) gave = Bge + (1- B)ga B = 1/[(ra/re) +1]
(2) gave = [(ve - va) / H] [ve + va] / 2]
H = ra - re
First Proof for Gravity Equation
There is an equation that shows the value of inward (or downward) nether velocity for any
large mass such a planet, sun, or moon. It can be derived in two ways. This is the first
way. In it, we use earth as a typical body. However, the equation may be used for any
mass.
We know that for an object in space not to be affected by earth's gravity, it must be
at an infinite distance, "ra", from earth's center. To fall to earth, this
object must be
pushed slightly toward earth. After it is pushed, it will eventually strike the earth with
an impact velocity, "ve", which can be found because we know that its kinetic energy,
"Ek",
on impact is equal to its original potential energy, "Ep".
In the following, force is "F"
and acceleration is "a".
1. B = 1/[(ra/re) + 1]
When ra is infinite, ra/re is so great that "+ 1" is negligible, so:
2. B = 1/(ra/re) = re/ra
3. gave = Bge + (1-B)ga
At distance ra, ga is zero, so
4. gave = Bge = (re/ra)ge
Ek = Ep Ek = (1/2)mve2 Ep = Fra F = ma or mgave
1. (1/2)mve2 = Fra
2. (1/2)mve2 = mgavera
3. (1/2)ve2 = gavera
4. ve2 = 2gavera
5. ve2 = 2[(re/ra)ge]ra
6. ve2 = 2rege
7. ve = (2rege)1/2
The energy needed for a rocket to escape from the earth is the same as its kinetic
energy after falling from an infinite distance, so ve is its escape velocity.
Since the rocket would have fallen at the same rate as the nether surrounding it would
have fallen, the velocity of the nether at the earth's surface would also be ve. The
equation ve = (2rege)1/2 can be generalized
as v = (2rg)1/2 or g = v2/2r.
So the escape velocity for any celestial body at any point is the same as the velocity
of the nether moving toward the body at that point.
Second Proof for Gravity Equation
Hypothesize two spheres (gravity funnel cross-sections), one above the other, and use the
earth's surface as the lower sphere called "e" with an upper sphere called "a". The object
is to find the average gravity experienced by an entity falling between the two spheres.
The difference between "ve" and "va" is the increase in nether
velocity between the two
spheres. "H" is the distance (linear measure) between the two spheres.
[(ve - va) / H]
is the increase in nether velocity per linear measure (such as a meter or a foot). Gravity
is an increase in nether velocity which is normally given as an increase per second. To
find the increase in nether velocity per second, we must multiply
[(ve - va) / H] by the
average number of meters in one second.
vave = [(ve + va)/2]
This provides the average number of meters per second.
H = (ra - re) This is the difference in the radii of the two spheres.
1. gave = [(ve - va) / H] [(ve + va) / 2]
for the two spheres
2. gave = [(ve - va) / (ra - re)]
[(ve + va) / 2]
3. gave = [(ve - va)
(ve + va)] / [2 (ra - re)]
va/ve = re1/2/ra1/2
4. gave =
[ve2 - va2] / [2 (ra - re)]
va2/ve2 = re/ra
5. 2gave (ra - re) = (ve2 - va2)
va2 = ve2 (re/ra)
6. 2gave (ra - re)
= ve2 - [ve2 (re/ra)]
7. 2gave (ra - re) = ve2
[1 - (re/ra)]
8. 2gave (ra - re)
= ve2 [(ra - re) / ra]
9. 2gave = ve2/ra
10. 2ragave = ve2
Let "H" approach and become zero.
Then "ra" becomes "re"
and "gave" becomes "ge".
11. 2rege = ve2
12. ve = (2rege)1/2
and ge = ve2/2re
For the general equation:
13. v = (2rg)1/2
g = v2/2r
Velocity and Energy of the Inflow
Nether flow into a planet (or any celestial body that has concentrated mass) must begin at
slightly less than an infinite distance from the planetary center. If it begins at an
infinite distance, it will not flow because the spherical cross-section is infinitely large.
Therefore, it must begin at something less than infinity. Here the spherical cross-section
is very large but not infinitely so. Ergo, the inflow is very slow at this distance. As
the inflowing nether moves toward the planet, its velocity gradually increases. The
kinetic energy of the nether also gradually increases - as a function of the velocity
squared. Thus, the energy of the inflowing nether increases in inverse proportion to the
distance (radius) from the planetary center, according to the equation:
Ek = (1/2)mv2.
"1/2" and "m" remain the same at each inflow cross-section, so only "v" changes from one
cross-section to the next. The velocity increases as the radius of the cross-section
decreases. Therefore, "v2"
is inversely proportional to the radius - or "v" is inversely
proportional to the square root of the radius. In equation form, it is
v~r -1/2 if we
use "~" as the symbol for "proportional to".
The Inverse Square Law (ISL)
The inverse square law is a law to which gravity appears to conform. It does not explain
the nature of gravity. In mathematical form this law is:
ga/ge = re2/ra2.
In words, the
acceleration that we call gravity varies inversely with the square of the distance from the
center of mass that creates the acceleration. This is an old law that is rather approximate
because of variations in the composition of a celestial body at various levels and
locations, but in general it is correct.
Using the equation for the inverse square law:
1. ga/ge = re2/ra2
Substituting for ga and ge from the gravity equation:
2. (va2/2ra) /
(ve2/2re)= re2/ra2
3. (va2/ve2)
(2re/2ra) = (re/ra)2
4. (va/ve)2
(re/ra) = (re/ra)2
5. (va/ve)2 = re/ra
6. (va/ve)2 = 1/ (ra/re)
7. va/ve = 1/ (ra/re)1/2
8. va/ve = (ra/re) -1/2
So "v" is proportional to 1/r1/2 or r -1/2
9. v ~ r -1/2
This is the same result found in the foregoing section on velocity and energy of the inflow.
It proves that the velocity-versus-radius proportion found in the kinetic energy of the
inflowing nether meets the requirement that it create the inverse square law.
There is a shorter way to explain why there is conformance to the ISL. Energy is
force multiplied by distance. So if "F" is force and "s" is distance:
Ek = (1/2)mv2 = Fs = mas = mgs (Because "a" is "g" in this case.)
If we see what gravity is at any given "r" and use an infinitely short "s" which would be
"ds" in terms of calculus, then "ds" would be the same for each case, and "g" would be
the only variable along with "v2", and this means that g~v2.
We already know that "g" conforms to the ISL", so "v2" also conforms to the ISL.
However, there is another law that must be obeyed by the inflowing nether.
The Mass Equivalency Law (MEL)
This law is very obvious and is the key to why the MM experiment failed to find the expected
evidence for the existence of ether. It states that in any funnel, be it either a common
kitchen funnel or a gravity funnel, the amount of a fluid passing through must be the same
at each cross-section for any given period of time. This is true because nothing can enter
or leave a funnel except at its top or bottom.
The amount of nether passing through each cross-section of a gravity funnel within a
given time period is the product of (1) the density, "D", of the nether at any particular
cross-section, (2) the velocity, "v", of the nether at that cross-section, and (3) the area,
"A", of that cross-section. If DvA is the same for each spherical cross-section, the MEL
has been satisfied.
Nether Density
Density would tend to increase in the two tangential directions of each spherical
cross-section as the inflowing nether approaches the celestial object. Each of the
tangential dimensions would have density increase in proportional to the inverse of the
distance from the center of the celestial body (such as our planet).
We can let "Dx" be
one of these dimensions and "Dy" be the other.
Then Dx~1/r and Dy~1/r in which "r" is
the distance (sphere's radius) from the planetary center and, once again, "~" means
"proportional to".
Density would tend to decrease in the direction of the inward velocity vector. We
can call this "Dz". "Dz" would be the inverse of the
inward velocity vector. v ~ 1/r 1/2,
so Dz ~ r 1/2.
Total density, "D", would be the product of Dx, Dy, and
Dz. Dx Dy Dz ~ (1/r) (1/r)
(r 1/2).
(1/r) (1/r) (r 1/2) = (r-1) (r-1) (r 1/2)
= r-3/2 So: D~r -3/2.
Compliance with the Mass Equivalency Law
The amount of any substance passing through must be the same at each cross-section for any
given period of time. This is determined by the product of "D", "v", and "A". So:
1. DvA~(r -3/2 ) (r -1/2 ) (r 2 )
2. (r -3/2 ) (r -1/2 ) (r 2 ) = r0 = 1
Therefore:
3. DvA~1
This proves that the same amount of nether passes through each cross-section.
The More Verbal Explanation
The nether (dynamic ether) "falls" from a great height in a manner that satisfies the ISL
and the MEL. It falls because of the pressure of the nether being applied against the
vacuum of many vortices of matter concentrated within a celestial body. The pressure of
the nether forces it into spherical cross-sections which become smaller and smaller. This
increases the nether density according to the reduction of cross-sectional area. The result
is increasing nether density as the nether continues to fall.
There is a "wedge" effect that causes the nether density and pressure to increase
tangentially even though the original radial density/pressure is much less. Think of a
wedge that is splitting a piece of wood. The pressure at the sides of the wedge is greater
than the pressure exerted on top of the wedge. In the case of a gravity funnel, there are
an infinite number of wedge-like lengths of nether with an infinite length and infinitely
small widths. Furthermore, the wedge in the wood has sides which create friction as they
slide into the wood, and the friction creates resistance to motion. There are no such
sides for nether moving into a gravity funnel, and therefore, there can be no friction.
The Consequences of Increasing Density
First, as the density increases, the tangential dimensions that caused it to increase are
decreasing. As they decrease, any movement of nether in a tangential direction such as
earth rotation or orbital motion is squeezed to the point that it is not detectable. This
is why MM types of experiments tend to fail.
Think of a car moving along a track that is circular with a radius of 100 yards (or
about 100 meters if you prefer). The car is moving at a velocity of 100 feet per second
(or about 30 meters per second). We are viewing this motion from above in a helicopter.
We can take measurements to see that the car is moving at 100 feet per second. Now,
suppose that we compress the scene (just as nether is compressed when it moves within a
gravity funnel) so that the track has half the radius (50 yards). We now notice that we
measure the car's velocity as only 50 feet per second (half of what it was). Now we
compress the track a bit more until it is only 25 yards in radius (one-quarter of what it
was) and we measure the car's velocity as only 25 feet per second. We continue to compress
the track until it has a radius of one inch (2.54 cm). It now has a radius that is 3600
times smaller than it was at the beginning. The speed of the car is now lower than we can
measure with our apparatus, so we mistakenly conclude that the car is not moving at all.
Light will not be discussed at length in this article. Suffice to say, it is a series
of waves that create moving low-density areas which are filled with nether at a rate caused
by the nether pressure. Both the rate of filling the low-pressure area and the nether
density are directly proportional to nether pressure. Inertia is directly proportional to
density. This means that variations in nether density do NOT affect the speed of light.
The fact that nether must compress and thus increase in density as it moves toward a
mass means that it has a fifth property. The fact that nether squeezes inward without
resistance as it moves toward a mass means that it has a sixth property.
V. Nether is compressible.
VI. Nether has no "memory". "Memory" is a term used in engineering to describe
materials that tend to go back to their original shape after they have been distorted.
Other Consequences of Gravity as an Inward Flow
These are listed here, but not fully explained. Full explanations are available but beyond
the scope of this article.
Light is affected by gravity. Therefore, gravity lensing is a reality according to
the same math used by Einstein, but for a different reason. The equation for the
Schwartzschild radius for a black hole is more easily derived in nether theory (this is
the radius below which light will not escape). The electron also has a Schwartzschild
radius which has been computed and aids in understanding electron size. Nether gravity
slows the passage of time according to the same equation derived by Einstein, but the
equation is more easily derived and understood in nether theory than it is in relativity.
Gravity appears to be instantaneous in certain instances because the inward flow is there
all the time, and when the earth moves into a another part of the flow, gravity is there
immediately - not so with light which is a series of waves.
The accelerating expansion of the universe is merely a logical consequence of nether
theory with the nature of the big bang modified to be an explosion of nether. It is nether
expanding after its sudden appearance at a point that creates the accelerating expansion.
Modeling the dynamics of an explosion in empty space, the initial acceleration would have
been very great and would be lessening with time even though the acceleration would
continue to be present. The rate of acceleration varies between the perimeter of the
universe (the perimeter of the nether) and its center, being greatest at the perimeter
because there is less inertia to be overcome (nearer the center, there is more nether to
be pushed outward). This means that "dark energy" is merely the expanding nether.
Magnetism is explained as a consequence of nether conserving energy and attempting
to remain at the same pressure throughout. So nether has two additional known properties
which may be listed as seven and eight.
VII. Nether prefers to conserve energy at all times.
VIII. Nether attempts to remain at the same pressure throughout,
but does not succeed.
This is the reason that the expansion of the universe is accelerating as well as the
reason for a number of other phenomena.
 :
The Nether Flow Constant
Suppose that we were to relate nether velocity with gravity, both as found at the earth's
surface. The equation would be: Mve=Kge where "K" is a constant.
If we solve this equation
for the value of "K", we have what I call the nether flow constant for earth. Every mass
has its own particular nether flow constant, so a nether flow constant for earth is like a
planetary signature or a fingerprint.
At sea level on earth, we can give "M" a value of one and use it as a standard,
allowing us to use a simpler equation: ve=Kge.
When we use "M" at sea level as a standard,
"K" can be used at places above the earth's surface as well, but only to find "v" when "g"
is known. With this in mind:
1.
ve = Kge
ve = distance/time
ge = distance/time2
2.
From dimensional analysis, K must be a measure of time.
3.
ve = (2rege)1/2
This is our equation for nether velocity.
4.
Kge = (2rege)1/2
Equivalencies of ve.
5.
(Kge)2 = 2rege
Squared both sides of the equation.
6.
K2ge2 = 2rege
Removed the parentheses.
7.
K2 = (2re/ge)
Divided both sides.
8.
K = (2re/ge)1/2
From the square root of both sides.
The values for the earth's radius at the poles has been used to solve for "K" because at any
other point, there is centrifugal force from the earth's rotation,
which causes "re" to
increase and "ge" to decrease. At the poles, "re" is
supposed to be 3,950.19 miles, and
"ge" is 32.2577759 feet/second2.
We found that "K" is almost equal to 256 pi multiplied
by the square root of two. In fact, if the product of 256 pi and the square root of two
is used to solve for the radius of the earth, re is 3,951.67 miles - which differs by only
.0375% from the known "re" at the poles (3,950.19 miles).
The metric system (or any other
system of measure) could have been used with exactly the same result.
This apparent coincidence would not have made any impression on me except that the
product of 256 and the square root of two is the frequency of an octave of F sharp in the
musical scale of ancient China. This is the note upon which their musical and astrological
scales were based - which causes me to wonder what they knew that we do not know.
If this is an example of one of their old codes, then pi would be a circle which might
represent a planet and 256 (2)1/2 would be the literal depiction of the frequency. Such a
"coincidence" could have been placed in their musical/astrological system deliberately just
as were many others in China and other parts the world before recorded history. Or perhaps
this is nothing more than coincidence.
For more information on old mathematical codes and ancient Chinese music, see The
Oldest Magic by this author.
Computer Simulation
One of things I did in early 1999 was develop a spreadsheet simulation of gravity for my
computer. It was a valuable tool for me to use in learning the nuances of gravity for any
particular planet, sun, or moon, and the roles that each planetary mass and radius play.
For those who wish to truly understand these things, the directions for creating the
simulation are available.
Velocity, Acceleration, and Jerk
Velocity is relative in this universe. Once an object is moving or is stationary relative
to the nether, the averages of the inflows into its atoms do not change appreciably. In
space, without friction, a spaceship would simply coast along. However, acceleration is
change. Change causes the inflows to be altered. This requires energy, so unless energy
is forthcoming, acceleration does not happen.
Jerk is accelerating acceleration. In a sense, this happens when an object moves up
or down in a gravity funnel. Acceleration increases when moving down to a higher gravity
(acceleration) and decreases when moving upward to a lower gravity.
Standing in Place versus Free-Falling
When we are held in place by gravity, we feel its acceleration holding us down. The
particular configuration of each vortex of our make-up has been adjusted to our place.
If one were to jump off a cliff, one would accelerate at the same rate that the nether
would accelerate, ignoring its velocity. This happens because one's own vortices of matter
attempt to maintain the same configuration during the fall. It is only the acceleration of
the nether that creates our movement downward.
Velocity is not change, and velocity is relative. Because momentum is the product of
mass and velocity, momentum is also relative. Acceleration and jerk are not relative.
Einstein's Analogy and Nether Theory
Einstein once showed that gravity and acceleration would feel the same way if one were
inside a closed box and had no outside references. From it, he deduced that gravity and
acceleration were essentially the same, except that he postulated a curved space-time to
create the acceleration we call gravity.
Actually, curved space-time has proven not to be the answer. In nether theory, we
live in a Euclidian space (no curvature). Gravity is caused by nether acceleration
downward, and is represented as an acceleration of one "g". Two examples are: (1) you
are in a spaceship in space accelerating at one "g", and (2) you are standing on earth at
sea level where gravity is one "g".
In regard to the first example, you could stand on the trailing wall of your
spaceship with your head pointing in the direction in which the spaceship is accelerating.
You could then perform gymnastics, jump rope, or do push-ups, with the same feel and effect
that would be the case if you were standing on earth as you are in the second example. So
the examples are much alike. Why? In the first example, you are accelerating through the
nether and that is the same relatively as the nether
accelerating through you. In the
second example, Gravity is the nether accelerating through you.
If we were to jump off a cliff and fall, we would accelerate at the same rate that the
nether accelerates. We are made of nether that is moving into many small vortices. When
we are "at rest" or moving at a constant velocity in the same direction, our vortices are
oriented and structured for the speed and direction of our travel - or the speed and
direction of relative nether flow through us. But when there is acceleration, our vortices
must be rearranged. Rearrangement requires energy and nether is "energy-conscious". So
the vortices prefer to remain in a condition where nether moves through us at the same
velocity and in the same direction all the time. By accelerating at the same rate as the
nether, the vortices prevent excessive rearrangement. So when we jump off a cliff, we
accelerate at the same rate as the nether moving through us -
as opposed to falling at the
velocity of the surrounding nether. We call this "free-fall".
Nether Theory Consequences
(1) Our universe is an expanse of nether surrounded by emptiness.
(2) Nether density varies from place to place.
(3) Nether becomes more dense as it approaches a mass.
(4) Nether is constantly in motion.
(5) Nether is filled with energy.
(6) Once the velocity of nether (or lack thereof) is set, it cannot be detected by normal
means.
(7) Nether can be detected by its acceleration or the acceleration of any vortices
(matter) within it.
(8) All energy is the consequence of motion within nether.
(9) All energy is transmitted by means of motion within nether.
More and Less Gravity
Gravity is the sum of the inflows of all of the subatomic entities composing the mass that
is creating a gravity funnel. Think of a jar of marbles representing the subatomic
entities. In each marble is a tiny subatomic entity. Each marble has a surface area
that can represent a spherical cross-section of inflow. The sum of the surface areas of
all of the marbles would constitute a large total area of nether inflow. A sphere closely
surrounding all of the marbles in the jar would not have the equivalent surface area as the
sum of all the surface areas of the marbles. In fact, it would be much less. This would
cause a higher velocity of nether inflow through the enclosing sphere than would be the
case through each of the marble surfaces.
The more marbles that we place together, the greater the difference between the area
of the enclosing sphere and the sum of the surfaces of the marbles - even if the size of
the enclosing sphere increases. This is what happens when more subatomic vortices are
placed together. So a celestial body composed of more matter packed with equivalent
density will have a have a higher inward nether velocity than one with less matter.
Increasing the density of the matter in a celestial body would also increase the nether
inflow. Upon examining the gravity equation, g = v2/2r, we see that reducing the radius
increases gravity which is also a form of density increase.
The micro-gravity of a subatomic entity is a very small force when compared to the
other forces listed in contemporary physics. However, when many subatomic entities are
grouped together as is the case with a body such as a sun, planet, or moon, the other
forces cancel one another due to the "random" arrangement of the tiny entities that
create them. Only the force we call gravity is a unification of small forces. The
other small forces do not unify. Instead, they cancel one another for an average magnitude
of zero. Gravity is both the smallest of forces and the largest of forces. When it is
great enough to create an inflow that exceeds the speed of light, light cannot escape and
we say that there is a "black hole". This may be likened to a swimmer with a speed of 3
miles per hour attempting to swim upstream in a river against a current that has a speed
of 5 miles per hour.
Disappearance of Nether
The question has been asked, "Won't all of the nether flow out through the vortices?"
Probably not. The nether becomes less dense all the time. This does not affect the
speed of light, but the accelerated expansion of the universe does place galaxies farther
apart and with greater velocities of separation, until someday light may not be able to
reach us from other galaxies. The lessening of nether density happens much more quickly
because of the expansion than because of the tiny amount that is caused by inflow into
matter.
Brief Summary of Gravity Theory
1. Everything in the universe is composed of a fluid under pressure.
2. Subatomic entities are vortices or combinations of vortices of this fluid.
3. Every subatomic entity has a relative vacuum at its center.
4. Fluid pressure pushes the fluid into every subatomic entity.
5. Every concentration of subatomic entities forms a gravity funnel.
6. In a gravity funnel, the fluid accelerates and concentrates to become more dense.
7. The end result is gravity which creates the ISL and conforms to the MEL.
Why the Universe Exists
It appears that we live in a three-dimensional universe composed of a fluid. This universe
moves along a fourth dimension we call "time". The movement along the fourth dimension
allows movement to occur within the universe - and we measure "time" with this movement.
The rotation of the earth is a day, the month was originally from full moon to full moon,
the earth revolves about the sun in one year, etc.
Velocity is relative within the fluid universe and lack of velocity is merely a
special case of velocity. From the viewpoint of nether, once established, velocity does
not change and does not require energy to maintain. Acceleration is change and jerk is
a rate of change. These require energy.
The source of all the energy that ever was, is now, or ever will be, is the imbalance
that is the pressure difference between the fluid of the universe and the relative
nothingness at the core of every subatomic vortex. We call the most visible expression of
this imbalance gravity. At least one of the old religions (philosophies) attributed all
energy to the "no-thing" at the core of every tiny vortex. This was the ancient concept of
"the Eternal" that is the cause of all, and it appears to be another way to express the
cause of the imbalance. There is a quote from Kabbalah which appears to relate to gravity:
Bibliography & Recommended Reading:
The material presented in this article comes from what is common knowledge in physics and
my own work. Examples that cover some of the material follow.
1. Fundamentals of Physics Extended by David Halliday, Robert Resnick, and Jearl Walker, Fifth
Edition, 1997 by John Wiley and Sons, Inc.
2. Handbook of Engineering Fundamentals under editorship of Ovid W. Eshbach, Second Edition,
John Wiley and Sons, Inc., 1952.
3. The New Physics edited by Paul Davies, Cambridge University Press, 1989.
4. A Source Book in Physics by William Francis Magie, McGraw-Hill Book Company, Inc., 1935.
5. Astronomy edited by Samuel Rapport and Helen Wright, New York University Press, 1964.
6. Principles of Electricity Applied to Telephone and Telegraph Work, 1961 Edition, American
Telephone and Telegraph Co.
7. Quantum Mechanics and Experience, David Z. Albert, Harvard University Press, 1992.
8. Behind Light's Illusion by Lew Paxton Price (self published), 1999 - 2001.
9. Most of Volume 7, Issues 38 and 39, 2001, Infinite Energy.
Any good encyclopedia set - sometimes the older ones are better for this purpose than the
newer ones.