Alone in the Dark 1

Attic

"Push" the wardrobe closet in front of the window. "Push" the chest on top of the trapdoor in the floor near the piano. "Open" the chest to get the rifle. "Open" the closet to get the "Old Indian Cover". Walk over to the table to get the "oil lamp". Walk to the piano to get the letter. Walk to the shelves and get a book. Exit through the door near the window.

Storeroom

Take the bow from the corner near the table. Search the shelves on the right side to get the oil can. Use the oil can to refill the oil lamp Exit the room.

Upstairs Hallway

Walk to the first door on the left and enter. Do not walk down the hall as it will collapse and cause death.

Sitting Room 1

Search the rolltop desk in the corner to get the "key to the chest". Use the key to open the chest in the corner next to the door to get the "old cavalry saber". Open the door and fight the zombie that will walk in. The old cavalry saber will break after limited use. Exit the room and open the door directly accross the hall.

Dressing Room

Walk into the room, turn around and fight or shoot the zoombie that will walk in the room from the hallway. Exit the room through the door near the window.

Bedroom

Go to the nightstand on the left side of the bed (side opposite the window) and get the vase. Fight or shoot the monster that will jump into the room through the window. Throw the vase and get the key to the dresser hidden inside. Use the key to open the dresser with the teddybear on top of it and get two small mirrors. Exit the room through the door near the bed Walk to and enter the door directly across the hall.

Bathroom 1

Open the cabinet to get the first aid kit. Open the first aid kit to get the flask. Drink the flask to get more health points. Throw or drop unnecessary items: first aid kit, empty flask, chest's key, dresser's key, and empty oil can. Exit the room and open the door at the end of the wall.

Upper Lobby

Put the small mirror on each statue at both ends of the wall. Avoid any contact with the winged monsters by staying close to the wall. Reflection of the monsters will kill them. Walk down the stairs.

Lower Lobby

Do not touch the suit of armor The statuette is in the dark bedroom When you get the very heavy statuette, stand directly in front of the armor and throw the statuette to destroy the armor and get the sword. Walk to the door on the right side of the stairs and enter.

Sitting Room 2

Do not touch the ghost figure on the chair. Get the gramophone on the table. Search the cabinet to get the cartridges. Use the cartridges to reload the rifle. Get the matchbox from the fireplace mantle. Exit the room and go to the door straight ahead on the left side of the stairs.

Hallway

Follow the hall around and enter the first door you come to. The first door is directly across from the door you entered the hall through.

Guest Bedroom

Get the notebook from the fireplace mantle. Fight and avoid the monster that goes in and proceed to the next room.

Bathroom 2

Run into the room and get the jug next to the cabinet. Ignore the monster in the bathtub as it cannot killed when it hit you. Open the cabinet to get the first aid kit. Exit the room and continue down the hall to the next door. Open the kit to get the flask and drink the flask.

Dark Room

Use the matchbox to light the oil lamp. Get the very heavy statuette on the table. Exit the room, switch action to open/search to put the lamp away. Go back to the lower lobby and kill the suit of armor using the statuette. Leave the statuette after killing the armor. Walk to either side of the stairs and enter the dark opening.

Front Lobby

Drop/put the gramophone here until it is needed later. Turn left and enter the further right door in the corner of the stairs.

Enclosed Porch

Search the back of the statue to get the three arrows. Leave the room quickly to avoid the falling spiders. They will not leave the room and you cannot kill them. Walk to the door on the right side of the stairs next to the arrow hallway.

Kitchen

Enter the smaller dark brown door nearest the door you just entered. Get the key to the cellar hanging on the wall. Search the shelf to find the box of biscuits. Eat the biscuits to gain more health points. Drop or throw unnecessary items: empty box, first aid kit, empty flask. Search the large cabinet near the table to get the knife. Enter a second smaller dark brown door next the normal sized door. After entering the small closet , quickly back out and use the knife to kill the zombie that enters as soon as you enter the closet. Re-enter the closet and search the pile of coal in the corner to get the box fo shoes. Open the box and get the revolver. Get the oil can in the other corner. Use the oil can to refill the lamp. Use the jug and fill it with the water from the barrel. Drop or Throw unneeded items: empty oil can, empty box, knife. Exit closet and get the pot of soup from the fireplace. Enter the kitchen through the normal door next to the closet. Open the door across the small hall.

Dining Room

Walk to the right side of the table and put the pot of soup on the table. Avoid walking into the zombie and wait until it sits down. Exit the room through the door next to the large cabinet.

Smoking Room

Run to the other side of the table and stand next to the chair. Get the lighter from the table. Use the water jug to douse the smoking ashtray on the table. You will take some damage from the smoke. Open the double doors that are not locked and go into the hall. Walk back to the white stairs in front of the lobby and climb them. Go back to the hallway that led to the darkroom where you got the statuette. Continue down the hall to the end and open the door.

Hallway with paintings

Walk up to the first painting (man with the ax) and put the Old Indian cover on it. Walk halfway down the middle of the hall and use the bow to fire an arrow at the painting at the far end. Once the arrow hits the painting, purple smoke will appear. Enter the door at the far end of the hall.

Jeremy's Bedroom

Get the false book from the table. Push the grandfather's clock aside and search the hole behind it to get the key to Jeremy's study and the parchment. Exit the room and enter the double doors located halfway down the hall.

Library

Use the oil lamp. Put the lamp down in the middle of the floor. Quickly run down the corridor to the upper left of the screen. Follow it around to the right until you see an indentation in the wall of books. Go a little way past this and search the book next to the indentation to find a mechanism. Use the false book to open the secret behind the indentation and enter it quickly. A monster will be chasing you and can only be killed by a certain dagger found inside the secret room.

Secret Room

Get the talisman from the shelf. Search the bookshelves to get the dagger with curved blade. Use the dagger to kill the monster in the library. Get the oil lamp from the floor and open the closed double doors. You are now in the lower lobby. Go through the dark opening, down the stairs and get the gramophone. Use the silver key to open the locked door next to the enclosed porch. Continue down the hall and re-enter the smoking room. Use the key to unlock the double doors.

Jeremy's Study Room

Put the old cavalry saber in the coat of arms on the wall. If the saber was broken, put both halves on the coat of arms. Search the bookcases in the corner to get the record. Exit the room and go back through the smoking room, into the hall and open the double doors across the hall..., not the ones at the end of the hall.

Pirate's Room

Use the sword to kill the pirate. You cannot shoot the pirate. Get the key to the dancehall from the dead pirate. Use the key to open the double doors.

Dance Hall

Walk to the corner and use the green record (dance of death). You must have the gramophone. The ghost will dance. Do not let the ghost touch you. Get the key to the Pirate's chest from the fireplace mantle. Exit the room and go back to Jeremy's study. Walk down the stairs in the floor.

The Wine Cellar

Walk inside the cellar and get the cartridges on top of the old wooden box beneath the stairs. Avoid the rats that chase you because you cannot kill them. Go the barrels and remove the block underneath them. An entrance will appear. Do not go into this entrance for you can only use this as an exit in the latter part of the game.

Bottomless Chasm

Run across the collapsing bridge. Follow the tunnels until you see a giant worm behind you. Run away from the worm until you can turn right into another tunnel.

Cave

Fight or shoot the monster that waits for you to enter this cave. Continue down this tunnel until you see the worn again. Then run back to the place on the tunnel where you turned right and fought the monster. Turn right down the tunnel created by the worm. If the worm is still there, repeat the second and the third steps until the worm moves out the tunnel.

Underground

Step down into the wooden dock and walk around to the right until you come to a lighter shaded brown section of the wood. Jump over this section as it will collapsed when stepped on. Avoid the monster in the water or kill it. If you kill it another will appear. Climb up the ledge to the opening.

Tunnel

Fight or shoot the spider monster. Continue down the tunnel.

Rock Pillar Cavern

Stand in the opening and shoot the flying monster. Jump the rock pillar to rock pillar. Use the ones to the left. When the screen view changes, go to the opening to the right. Follow the tunnel until it forks, go right.

Large Cavern with Planks

Walk to the right side of the rock plateau. Jump over the light colored wooden planks onto the darker ones. Jump and climb up rock pillars until you reach the far side of the room. Shoot or avoid flying creature in the middle of the cavern. Go to the chest.

Pirate's Chest

Use the key to open the chest and get the gem. Push the rock behind the chest to one side. Enter the dark opening and follow the rock corridor. Step down the ledge and continue forward until it goes back.

Dark Maze

Use the oil lamp. Walk to the left and try to wind around to the left until you cannot go that direction any further. Turn downward and go down until it is no longer possible to go further. Turn to the right of the screen and walk until you come to a stone door with a hole on it. Use the gem to enter the door. Enter the room and Open/Search to put the oil lamp away.

End Cavern

Run and jump off the rock steps. Run to the stone altar in front of the tree while dodging the fireballs and monster in the water. Get the hook. While in front of the altar, put the talisman on the altar. The fireballs will stop. Use the lighter to relight the oil lamp. Throw the oil lamp at the tree. Run to the right of the cavern and climb on a different rock plateau. Climb up the rock door and use the hook to open the rock door. Turn left and go back into the maze. It is now lighted. Turn right and use the hook to open the rock door. Turn left and now you're back in the underground. Walk along the wooden docks and climb to the opening on the other side. Turn right and follow the tunnel straight ahead until you come to a small black opening. Enter that opening.

Basement

Walk around the wine racks to the other side of the room and climb the stairs. You are now back in the front lobby. Walk down the large hall and open the double doors at the end.



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